//:://///////////////////////////////////////////// //:: Aura of Fear //:: NW_S1_AuraFear.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Upon entering the aura of the creature the player must make a will save or be struck with fear because of the creatures presence. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: May 25, 2001 //::////////////////////////////////////////////// #include "prc_inc_spells" void main() { object oPC = OBJECT_SELF; if(GetHasSpellEffect(SPELL_TOT_FRIGHTFUL_PRESENCE)) { PRCRemoveEffectsFromSpell(oPC, SPELL_TOT_FRIGHTFUL_PRESENCE); return; } int AOESize = GetAbilityModifier(ABILITY_CHARISMA, oPC) > 2 ? AOE_MOB_DRAGON_FEAR : AOE_MOB_FEAR; SendMessageToPC(oPC," Size" +IntToString(AOESize)); //Set and apply AOE object effect eAOE = ExtraordinaryEffect(EffectAreaOfEffect(AOESize, "taltia_aurafeara")); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAOE, oPC); }