#include "prc_inc_spells" void main() { object oPC = GetPCSpeaker(); int nCost; int nGolemType = GetLocalInt(oPC, "GolemType"); int nGolemHD = GetLocalInt(oPC, "GolemHD"); string sResRef = "prc_con_"; switch(nGolemType) { case 0://flesh sResRef += "flesh_"; switch(nGolemHD) { case 10: nCost = 20000; break; case 15: nCost = 45000; break; case 20: nCost = 120000; break; case 25: nCost = 145000; break; default: nCost = -1; break; } break; case 1://clay sResRef += "clay_"; switch(nGolemHD) { case 12: nCost = 40000; break; case 17: nCost = 65000; break; case 22: nCost = 140000; break; case 27: nCost = 165000; break; case 32: nCost = 190000; break; default: nCost = -1; break; } break; case 2://stone sResRef += "stone_"; switch(nGolemHD) { case 15: nCost = 90000; break; case 20: nCost = 115000; break; case 25: nCost = 190000; break; case 30: nCost = 215000; break; case 35: nCost = 240000; break; case 40: nCost = 265000; break; default: nCost = -1; break; } break; case 3://iron sResRef += "iron_"; switch(nGolemHD) { case 19: nCost = 150000; break; case 24: nCost = 175000; break; case 29: nCost = 250000; break; case 34: nCost = 275000; break; case 39: nCost = 300000; break; case 44: nCost = 325000; break; case 49: nCost = 350000; break; case 54: nCost = 375000; break; default: nCost = -1; break; } break; case 4://mithril sResRef += "mith_"; switch(nGolemHD) { case 37: nCost = 250000; break; case 42: nCost = 275000; break; case 47: nCost = 300000; break; case 52: nCost = 325000; break; case 57: nCost = 400000; break; case 62: nCost = 425000; break; case 67: nCost = 450000; break; case 72: nCost = 475000; break; default: nCost = -1; break; } break; case 5://adamantium sResRef += "adam_"; switch(nGolemHD) { case 55: nCost = 500000; break; case 60: nCost = 525000; break; case 65: nCost = 550000; break; case 70: nCost = 575000; break; case 75: nCost = 600000; break; case 80: nCost = 625000; break; default: nCost = -1; break; } break; } TakeGoldFromCreature(nCost, oPC, TRUE); sResRef += IntToString(nGolemHD); MultisummonPreSummon(oPC, TRUE); effect eSummon = SupernaturalEffect(EffectSummonCreature(sResRef)); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSummon, oPC); persistant_array_create(oPC, "GolemList"); persistant_array_set_string(oPC, "GolemList", persistant_array_get_size(oPC, "GolemList"), sResRef); }