/* Haunting Melody */ #include "prc_inc_spells" void main() { if (!GetHasFeat(FEAT_BARD_SONGS, OBJECT_SELF)) { FloatingTextStrRefOnCreature(85587,OBJECT_SELF); // no more bardsong uses left return; } DecrementRemainingFeatUses(OBJECT_SELF, FEAT_BARD_SONGS); if (PRCGetHasEffect(EFFECT_TYPE_SILENCE,OBJECT_SELF)) { FloatingTextStrRefOnCreature(85764,OBJECT_SELF); // not useable when silenced return; } //Declare major variables object oPC = OBJECT_SELF; int nDuration = GetSkillRank(SKILL_PERFORM, oPC); int nDC = 10 + GetLevelByClass(CLASS_TYPE_BARD)/2 + GetAbilityModifier(ABILITY_CHARISMA, oPC); effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE); effect eFNF = EffectVisualEffect(VFX_FNF_LOS_EVIL_30); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, GetLocation(OBJECT_SELF)); object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), GetLocation(OBJECT_SELF)); while(GetIsObjectValid(oTarget)) { // * GZ Oct 2003: If we are silenced, we can not benefit from bard song if (!PRCGetHasEffect(EFFECT_TYPE_SILENCE,oTarget) && !PRCGetHasEffect(EFFECT_TYPE_DEAF,oTarget)) { if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) { //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectShaken(), oTarget, RoundsToSeconds(nDuration)); } } } oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), GetLocation(OBJECT_SELF)); } }