#include "prc_feat_const" void main() { object oCaster = OBJECT_SELF; if (GetLocalInt(oCaster, "Diabolism") == FALSE) { SetLocalInt(oCaster, "Diabolism", TRUE); FloatingTextStringOnCreature("Diabolism On", oCaster, FALSE); } else { SetLocalInt(oCaster, "Diabolism", FALSE); FloatingTextStringOnCreature("Diabolism Off", oCaster, FALSE); IncrementRemainingFeatUses(oCaster, FEAT_DIABOL_DIABOLISM_1); IncrementRemainingFeatUses(oCaster, FEAT_DIABOL_DIABOLISM_2); IncrementRemainingFeatUses(oCaster, FEAT_DIABOL_DIABOLISM_3); } }