//:://///////////////////////////////////////////// //:: Power Specialization spellscript //:: psi_power_spec //:://///////////////////////////////////////////// /* Switches the feat Power Specialization on or off. When on, the creature gains a bonus to damage with ray and ranged touch attack powers equal to it's manifesting stat. When off, the bonus is 2. Using Power Specialization in the active way requires expending psionic focus during the power's manifestation. */ //::////////////////////////////////////////////// //:: Modified By: Ornedan //:: Modified On: 22.03.2005 //::////////////////////////////////////////////// #include "prc_alterations" #include "prc_feat_const" #include "psi_inc_psifunc" void main() { object oPC = OBJECT_SELF; // Can't activate too many feats if(!GetLocalInt(oPC, "PowerSpecializationActive") && GetPsionicFocusUsingFeatsActive(oPC) >= GetPsionicFocusUsesPerExpenditure(oPC)) { FloatingTextStringOnCreature(GetStringByStrRef(16826549/*You already have the maximum amount of psionic focus expending feats active.*/), oPC, FALSE); return; } SetLocalInt(oPC, "PowerSpecializationActive", !GetLocalInt(oPC, "PowerSpecializationActive")); FloatingTextStringOnCreature(GetStringByStrRef(16826446) + " " + (GetLocalInt(oPC, "PowerSpecializationActive") ? GetStringByStrRef(63798/*Activated*/):GetStringByStrRef(63799/*Deactivated*/)), oPC, FALSE); }