/* ---------------- Ultrablast prc_pow_ultrabst ---------------- 25/2/04 by Stratovarius */ /** @file Ultrablast Telepathy [Mind-Affecting] Level: Psion/wilder 7 Manifesting Time: 1 standard action Range: 15 ft. Area: 15-ft.-radius spread centered on you Duration: Instantaneous Saving Throw: Will half Power Resistance: Yes Power Points: 13 Metapsionics: Empower, Maximize, Twin, Widen You “grumble” psychically (which both psionic and nonpsionic creatures can detect), then release a horrid shriek from your subconscious that disrupts the brains of all enemies in the power’s area, dealing 13d6 points of damage to each enemy. Augment: For every additional power point you spend, this power’s damage increases by 1d6 points. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; struct manifestation manif = EvaluateManifestation(oManifester, OBJECT_INVALID, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 1, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN | METAPSIONIC_WIDEN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester); int nPen = GetPsiPenetration(oManifester); int nNumberOfDice = 13 + manif.nTimesAugOptUsed_1; int nDieSize = 6; int nDamage; effect eFNF = EffectVisualEffect(VFX_FNF_HOWL_MIND); effect eVis = EffectVisualEffect(PSI_IMP_ULTRABLAST); effect eDamage; float fRadius = EvaluateWidenPower(manif, FeetToMeters(15.0f)); float fDelay; location lTarget = PRCGetSpellTargetLocation(); object oTarget; // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { // Apply area VFX ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, lTarget); // Loop over targets oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE); while(GetIsObjectValid(oTarget)) { // Targeting limitations if(oTarget != oManifester && // Don't hit self spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester) // Difficulty limits ) { // Let the AI know PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); // Check Immunity and Power Resistance if(PRCMyResistPower(oManifester, oTarget, nPen) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS, oManifester) ) { // Roll damage nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE); // Target-specific stuff nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE); // Save - Will half if(PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) { nDamage /= 2; if (GetHasMettle(oTarget, SAVING_THROW_WILL)) // Ignores partial effects { nDamage = 0; } } // Create effect, calculate delay and apply eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL); fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget)) / 20.0f; DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget)); DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); }// end if - SR check }// end if - Targeting check // Get next target oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE); }// end while - Target loop }// end for - Twin Power }// end if - Successfull manifestation }