/* ---------------- Truevenom psi_pow_truvnm ---------------- 5/11/05 by Stratovarius */ /** @file Truevenom Psychometabolism Level: Psychic warrior 4 Manifesting Time: 1 swift action Range: Personal Target: You Duration: 1 min./level or until discharged Saving Throw: None and Fortitude negates; see text Power Points: 7 Metapsionics: Extend, Empower, Maximize, Twin If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast), you can use this power to produce a horrible poison that coats one of your claws. On your next successful melee attack with the claw during the power’s duration, the poison deals 1d8 points of Constitution damage immediately and another 1d8 points of Constitution damage 1 minute later. The target of your attack can negate each instance of damage with a Fortitude save. */ const int ERROR_CODE_5_FIX_AGAIN = 1; #include "prc_alterations" #include "prc_inc_spells" #include "psi_inc_onhit" #include "psi_inc_psifunc" #include "psi_spellhook" // Used for the DelayCommanded second iteration of poison void DoPoison(object oTarget, object oManifester, int nDC, int nDam); void main() { // Are we running the manifestation part or the onhit part? if(GetRunningEvent() != EVENT_ONHIT) { if (!PsiPrePowerCastCode()){ return; } object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(), METAPSIONIC_EXTEND | METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN ); if(manif.bCanManifest) { int nNumberOfDice = 1; int nDieSize = 8; int nDamage; int nDC = GetManifesterDC(oManifester); effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NATURE); object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget); object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget); object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oTarget); float fDuration = 60.0f * manif.nManifesterLevel; if(manif.bExtend) fDuration *= 2; // Must have a natural attack if(!(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw) || GetIsObjectValid(oBite))) { // "Target does not posses a natural attack!" FloatingTextStrRefOnCreature(16826656, oManifester, FALSE); return; } /* Apply the VFX to the target */ SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); // Create the values array if it doesn't already exist if(!array_exists(oTarget, "PRC_Power_Truevenom_Values")) array_create(oTarget, "PRC_Power_Truevenom_Values"); // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, FALSE, FALSE); // Store the DC and the damage to be dealt on the creature array_set_int(oTarget, "PRC_Power_Truevenom_Values", array_get_size(oTarget, "PRC_Power_Truevenom_Values"), (nDC << 16) | nDamage ); } // Hook to the creature's OnHit AddEventScript(oTarget, EVENT_ONHIT, "psi_pow_truvnm", TRUE, FALSE); /* Add the onhit spell to the weapon */ IPSafeAddItemProperty(oLClaw, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); IPSafeAddItemProperty(oRClaw, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); }// end if - Successfull manifestation }// end if - Running manifestation else { object oManifester = OBJECT_SELF; object oItem = GetSpellCastItem(); object oTarget = PRCGetSpellTargetObject(); // Make sure the event was triggered by a natural weapon if(oItem == GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oManifester) || oItem == GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oManifester) || oItem == GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oManifester) ) { int nArraySize = array_get_size(oManifester, "PRC_Power_Truevenom_Values"); int nValue = array_get_int(oManifester, "PRC_Power_Truevenom_Values", nArraySize - 1); int nDamage = nValue & 0x0000FFFF; int nDC = (nValue >>> 16 ) & 0x0000FFFF; // Target-specific damage adjustments nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, FALSE, FALSE); if(DEBUG) DoDebug("psi_pow_truvnm: OnHit: Damage = " + IntToString(nDamage) + "; DC = " + IntToString(nDC)); // Apply poison, then apply again 1 minute later DoPoison(oTarget, oManifester, nDC, nDamage); DelayCommand(60.0f, DoPoison(oTarget, oManifester, nDC, nDamage)); // Remove the damage value from the array nArraySize -= 1; if(nArraySize > 0) array_shrink(oManifester, "PRC_Power_Truevenom_Values", nArraySize); else { array_delete(oManifester, "PRC_Power_Truevenom_Values"); RemoveEventScript(oManifester, EVENT_ONHIT, "psi_pow_truvnm", TRUE, FALSE); } }// end if - Triggered by a natural weapon }// end else - Running OnHit } void DoPoison(object oTarget, object oManifester, int nDC, int nDam) { // First check for poison immunity, if not, make a fort save versus spells. if(!GetIsImmune(oTarget, IMMUNITY_TYPE_POISON) && !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON, oManifester) ) { //Apply the poison effect and VFX impact ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POISON_S), oTarget); ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDam, DURATION_TYPE_TEMPORARY, TRUE, -1.0f); } }