/* ---------------- Sequester, Psionic psi_pow_sequestr ---------------- 11/05/07 by Stratovarius */ /** @file Sequester, Psionic Clairsentience Level: Psion/wilder 7 Display: None Manifesting Time: 1 standard action Range: Touch Target: One willing creature or one object (up to a 2-ft. cube/level) touched Duration: One day/level (D) Saving Throw: None or Will negates (object) Power Resistance: No or Yes (object) Power Points: 13 Metapsionics: Extend When cast, this spell not only prevents divination spells from working to detect or locate the creature or object affected by sequester, it also renders the affected creature or object invisible to any form of sight or seeing (as the invisibility spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by sequester become comatose and are effectively in a state of suspended animation until the spell wears off or is dispelled. Note: The Will save prevents an attended or magical object from being sequestered. There is no save to see the sequestered creature or object or to detect it with a divination spell. Material Component: A basilisk eyelash, gum arabic, and a dram of whitewash. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_alterations" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(), METAPSIONIC_EXTEND ); if(manif.bCanManifest) { float fDur = HoursToSeconds(24) * manif.nManifesterLevel; if(manif.bExtend) fDur *= 2; // Effects (Invis) effect eVis = EffectVisualEffect(VFX_DUR_INVISIBILITY); effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_IMPROVED); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eCover = EffectConcealment(50); effect eLink = EffectLinkEffects(eDur, eCover); eLink = EffectLinkEffects(eLink, eVis); eLink = EffectLinkEffects(eLink, eInvis); // Target also is in suspended animation eLink = EffectLinkEffects(eLink, EffectCutsceneParalyze()); //apply the effect SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur); } }