//:://///////////////////////////////////////////// //:: Trap Engineer //:: prc_ft_trapeng.nss //::////////////////////////////////////////////// //:: //:: If you successfully disable a trap using this //:: feat, you gain a +2 bonus on Search and Disarm //:: Trap for one hour. You also gain a +4 bonus on //:: Reflex saves to avoid traps, and a +4 dodge //:: bonus to Armor Class against attacks made by traps. //:: //::///////////////////////////// //:: Created By: Stratovarius //:: Created On: Nov 11, 2018 //:://////////////////////////////////////////////////////////// #include "prc_inc_nwscript" void main() { //Declare major variables int nDC; object oCaster = OBJECT_SELF; object oTrap = PRCGetSpellTargetObject(); int nType = GetObjectType(oTrap); if(GetDistanceToObject(oTrap) <= 10.0) { nDC = GetTrapDisarmDC(oTrap); if(GetIsSkillSuccessful(oCaster, SKILL_DISABLE_TRAP, nDC)) { FloatingTextStringOnCreature("Trap Engineer successful", oCaster, FALSE); SetTrapDisabled(oTrap); effect eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_SEARCH, 2), EffectSkillIncrease(SKILL_DISABLE_TRAP, 2)); eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_REFLEX, 4, SAVING_THROW_TYPE_TRAP)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oCaster, HoursToSeconds(1)); } } else FloatingTextStringOnCreature("You are too far away from the trap", oCaster, FALSE); }