//:://///////////////////////////////////////////// //:: Spinning Halberd //:: prc_ft_spnhlbrd.nss //:://///////////////////////////////////////////// /* If you hit the same creature with both your sword and your axe in the same round, you may make a free trip attempt against that foe. */ //::////////////////////////////////////////////// //:: Modified By: Stratovarius //:: Modified On: 11.11.2018 //::////////////////////////////////////////////// #include "prc_inc_combat" void main() { object oPC = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M); effect eDummy; object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC); if (GetBaseItemType(oRight) == BASE_ITEM_HALBERD) { PerformAttackRound(oTarget, oPC, eDummy); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectACIncrease(1, AC_DODGE_BONUS)), oPC, 6.0); int nAttack = GetAttackRoll(oTarget, oPC, oRight, 0, 0, -5); if (nAttack > 0) { int nDam = d6(nAttack) + (GetAbilityModifier(ABILITY_STRENGTH, oPC) * nAttack); ApplyEffectToObject(DURATION_TYPE_INSTANT, ExtraordinaryEffect(EffectDamage(nDam, DAMAGE_TYPE_BLUDGEONING)), oTarget); } } else { FloatingTextStringOnCreature("You do not have the right weapon equipped for Spinning Halberd", oPC, FALSE); PerformAttackRound(oTarget, oPC, eDummy); } }