//////////////////////////////////////////////// // Embalming Fire On-Hit // prc_evnt_embfr.nss //////////////////////////////////////////////// #include "prc_inc_spells" void main() { object oZombie = OBJECT_SELF; effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_CHILL_SHIELD), EffectDamageIncrease(d6(1), DAMAGE_TYPE_FIRE)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oZombie, TurnsToSeconds(1)); }