//:://///////////////////////////////////////////// //:: Thayan Knight //::////////////////////////////////////////////// /* Applies passive bonuses of the Thayan Knight */ //::////////////////////////////////////////////// //:: Created By: Stratovarius //:: Created On: Aug 5, 2004 //::////////////////////////////////////////////// #include "inc_newspellbook" #include "prc_inc_core" void HorrorOfThay(object oPC, object oSkin) { if(GetLocalInt(oSkin, "ThayHorror") == TRUE) return; if (GetHasFeat(FEAT_TK_HORROR_2, oPC)) { SetCompositeBonus(oSkin, "ThayHorrorFear", 4, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEVS_FEAR); SetCompositeBonus(oSkin, "ThayHorrorCharm", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEVS_MINDAFFECTING); } else { SetCompositeBonus(oSkin, "ThayHorrorFear", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEVS_FEAR); SetCompositeBonus(oSkin, "ThayHorrorCharm", 1, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEVS_MINDAFFECTING); } SetLocalInt(oSkin, "ThayHorror", TRUE); } void ZulkirFavour(object oPC ,object oSkin) { if(GetLocalInt(oSkin, "ThayZulkFave") == TRUE) return; SetCompositeBonus(oSkin, "ThayZulkFaveSkill", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE); SetCompositeBonus(oSkin, "ThayZulkFaveSave", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_REFLEX); SetLocalInt(oSkin, "ThayZulkFave", TRUE); } void ZulkirChampion(object oPC ,object oSkin) { if(GetLocalInt(oSkin, "ThayZulkChamp") == TRUE) return; SetCompositeBonus(oSkin, "ThayZulkChampSkill", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE); SetCompositeBonus(oSkin, "ThayZulkChampSave", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_REFLEX); SetLocalInt(oSkin, "ThayZulkChamp", TRUE); } void ZulkirDefender(object oPC) { ActionCastSpellOnSelf(SPELL_THAYANKNIGHT_DAMAGE); // +2 to attack and damage rolls } void main() { //Declare main variables. object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); SetCompositeAttackBonus(oPC, "ZulkirDefender", 0); if (GetHasFeat(FEAT_TK_HORROR_1, oPC)) HorrorOfThay(oPC, oSkin); if (GetHasFeat(FEAT_TK_ZULKIR_FAVOUR, oPC)) ZulkirFavour(oPC, oSkin); if (GetHasFeat(FEAT_TK_ZULKIR_CHAMP, oPC)) ZulkirChampion(oPC, oSkin); if (GetHasFeat(FEAT_TK_ZULKIR_DEFEND, oPC)) ZulkirDefender(oPC); }