#include "prc_inc_assoc" void main() { object oPC = OBJECT_SELF; object oFam = GetAssociateNPC(ASSOCIATE_TYPE_FAMILIAR, oPC, NPC_PNP_FAMILIAR); object oFamToken = GetItemPossessedBy(oPC, "prc_pnp_familiar"); if(GetIsObjectValid(oFam) && !GetIsDead(oFam)) { if(GetDistanceBetween(oPC, oFam) > 3.33) { AssignCommand(oFam, ActionForceMoveToObject(oPC, TRUE, 1.0f, 30.0f)); DelayCommand(3.0, ExecuteScript("prc_pnp_fam_hide", oPC)); } else { oFamToken = CreateItemOnObject("prc_pnp_familiar", oPC); SetName(oFamToken, GetName(oFam)); MyDestroyObject(oFam); } } else if(GetIsObjectValid(oFamToken)) ActionCastSpell(318); else FloatingTextStringOnCreature("You don't have a familiar!", oPC, FALSE); }