//:://///////////////////////////////////////////// //:: Name Caput Mortuum maintain script //:: FileName wol_m_cptmortum //::////////////////////////////////////////////// /* LEGACY ITEM BONUSES 5th - +1 Vicious Scythe 9th - +2 Vicious Scythe 11th - +3 Vicious Scythe 13th - +4 Vicious Scythe 15th - +5 Vicious Scythe 17th - +5 Unholy Vicious Scythe 19th - +5 Unholy Vicious Wounding Scythe */ #include "prc_inc_template" void main() { int nEvent = GetRunningEvent(); if(DEBUG) DoDebug("wol_m_cptmortum running, event: " + IntToString(nEvent)); // Get the PC. This is event-dependent object oPC; switch(nEvent) { case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break; case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break; case EVENT_ONPLAYERUNEQUIPITEM: oPC = GetItemLastUnequippedBy(); break; case EVENT_ONHEARTBEAT: oPC = OBJECT_SELF; break; default: oPC = OBJECT_SELF; } object oSkin = GetPCSkin(oPC); int nHD = GetHitDice(oPC); int nHPPen = 0; int nSlot = 0; object oWOL = GetItemPossessedBy(oPC, "WOL_CaputMortuum"); object oAmmo, oItem; // You get nothing if you aren't wielding the bow if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return; // We aren't being called from any event, instead from EvalPRCFeats if(nEvent == FALSE) { // 5th to 10th level abilities if (GetHasFeat(FEAT_LEAST_LEGACY, oPC)) { if(nHD >= 5) { IPSafeAddItemProperty(oWOL, ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_PIERCING, IP_CONST_DAMAGEBONUS_2d6)); if(DEBUG) DoDebug("wol_m_cptmortum: Adding eventhooks"); AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "wol_m_cptmortum", TRUE, FALSE); AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "wol_m_cptmortum", TRUE, FALSE); AddEventScript(oWOL, EVENT_ITEM_ONHIT, "wol_m_cptmortum", TRUE, FALSE); // Add the OnHitCastSpell: Unique needed to trigger the event IPSafeAddItemProperty(oWOL, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 6) { nHPPen += 2; nSlot = 1; } if(nHD >= 7) { nHPPen += 2; } if(nHD >= 8) { SetCompositeAttackBonus(oPC, "WeaponofLegacy", -1, ATTACK_BONUS_MISC); nSlot = 2; } if(nHD >= 9) { nHPPen += 2; // Adds in the plus 1 that exists on the bow by default IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(2)); } if(nHD >= 10) { nSlot = 3; } } // 11th to 16th level abilities if (GetHasFeat(FEAT_LESSER_LEGACY, oPC)) { if(nHD >= 11) { IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(3)); } if(nHD >= 12) { nSlot = 4; } if(nHD >= 13) { nHPPen += 2; IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(4)); } if(nHD >= 14) { nSlot = 5; } if(nHD >= 15) { nHPPen += 2; IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(5)); } if(nHD >= 16) { nSlot = 6; } } // 17th+ level abilities if (GetHasFeat(FEAT_GREATER_LEGACY, oPC)) { if(nHD >= 17) { IPSafeAddItemProperty(oWOL, ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_GOOD, IP_CONST_DAMAGETYPE_PIERCING, IP_CONST_DAMAGEBONUS_2d6)); } if(nHD >= 18) { nSlot = 7; } if(nHD >= 19) { nHPPen += 2; } if(nHD >= 20) { nSlot = 8; } } SetLocalInt(oPC, "WoLHealthPenalty", nHPPen); if (!GetLocalInt(oPC, "WoLHealthPenaltyHB") && nHPPen > 0) { WoLHealthPenaltyHB(oPC); SetLocalInt(oPC, "WoLHealthPenaltyHB", TRUE); } WoLSpellSlotPenalty(oPC, nSlot); } // We are called from the OnPlayerEquipItem eventhook. Add OnHitCast: Unique Power to oPC's weapon else if(nEvent == EVENT_ONPLAYEREQUIPITEM) { oPC = GetItemLastEquippedBy(); oItem = GetItemLastEquipped(); if(DEBUG) DoDebug("wol_m_cptmortum - OnEquip\n" + "oPC = " + DebugObject2Str(oPC) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n" ); // Only applies to weapons // IPGetIsMeleeWeapon is bugged and returns true on items it should not if(oItem == oWOL) { // Add eventhook to the item AddEventScript(oItem, EVENT_ITEM_ONHIT, "wol_m_cptmortum", TRUE, FALSE); // Add the OnHitCastSpell: Unique needed to trigger the event IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } } // We are called from the OnPlayerUnEquipItem eventhook. Remove OnHitCast: Unique Power from oPC's weapon else if(nEvent == EVENT_ONPLAYERUNEQUIPITEM) { oPC = GetItemLastUnequippedBy(); oItem = GetItemLastUnequipped(); if(DEBUG) DoDebug("wol_m_cptmortum - OnUnEquip\n" + "oPC = " + DebugObject2Str(oPC) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n" ); // Only applies to the WoL if(GetBaseItemType(oItem) == BASE_ITEM_SCYTHE) { // Add eventhook to the item RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "wol_m_cptmortum", TRUE, FALSE); // Remove the temporary OnHitCastSpell: Unique // Makes sure to get ammo if its a ranged weapon RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY); } } else if(nEvent == EVENT_ITEM_ONHIT) { oItem = GetSpellCastItem(); object oTarget = PRCGetSpellTargetObject(); if(DEBUG) DoDebug("wol_m_cptmortum: OnHit:\n" + "oPC = " + DebugObject2Str(oPC) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n" + "oTarget = " + DebugObject2Str(oTarget) + "\n" ); // Was it Caput Mortuum if(oItem == oWOL) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6(), DAMAGE_TYPE_POSITIVE), oPC); // Only works on those not critical immune if (nHD >= 19 && !GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT)) ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, 1, DURATION_TYPE_PERMANENT); }// end if - Item is a melee weapon }// end if - Running OnHit event }