#include "prc_alterations" #include "prc_feat_const" void main() { object oPC = OBJECT_SELF; object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND); if (GetBaseItemType(oItem) != BASE_ITEM_BATTLEAXE) { SendMessageToPC(oPC, "You must have a battleaxe equipped to use this feat"); IncrementRemainingFeatUses(oPC, FEAT_CLANGEDDINS_MIGHT); return; } int iConMod = GetAbilityModifier(ABILITY_CONSTITUTION); iConMod = (iConMod * 6) + 6; float fConMod = IntToFloat(iConMod); effect eVis = EffectVisualEffect(VFX_DUR_BARD_SONG); effect eLink = EffectModifyAttacks(1); eLink=EffectLinkEffects (eLink,eVis); ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eLink), oPC); DelayCommand(fConMod, RemoveEffect(oPC, eLink)); }