#include "prc_alterations" void main() { object oWeapon = GetSpellCastItem(); object oTarget = PRCGetSpellTargetObject(); effect eVis =EffectVisualEffect(VFX_IMP_POISON_S); effect ePoison = EffectPoison(101); ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget); }