///////////////////////////////////////////////// // Sohei Frenzy //----------------------------------------------- // Created By: Stratovarius ///////////////////////////////////////////////// #include "prc_alterations" void main() { // The pile of effects that are given to the Sohei when it frenzies // -2 AB, +2 Dex/Str, +1 Attack, +10 feet per round, and can't cast spells effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, 2); effect eDex = EffectAbilityIncrease(ABILITY_DEXTERITY, 2); effect eMov = EffectMovementSpeedIncrease(33); effect eAtk = EffectModifyAttacks(1); effect eAB = EffectAttackDecrease(2); effect eSpell = EffectSpellFailure(100); effect eLink = EffectLinkEffects(eStr, eDur); eLink = EffectLinkEffects(eLink, eDex); eLink = EffectLinkEffects(eLink, eMov); eLink = EffectLinkEffects(eLink, eAtk); eLink = EffectLinkEffects(eLink, eAB); eLink = EffectLinkEffects(eLink, eSpell); eLink = ExtraordinaryEffect(eLink); int nDur = (GetAbilityModifier(ABILITY_CONSTITUTION, OBJECT_SELF) + 3); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, RoundsToSeconds(nDur)); DelayCommand(RoundsToSeconds(nDur), ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectFatigue(), OBJECT_SELF, RoundsToSeconds(nDur))); }