#include "prc_inc_burn" #include "prc_inc_sp_tch" void main() { object oPC = OBJECT_SELF; int nBurn = BurnSpell(oPC); if(!nBurn) { //FloatingTextStringOnCreature("You do not have a spell of that level to burn", oPC, FALSE); return; } object oTarget = PRCGetSpellTargetObject(); int iAttackRoll = PRCDoRangedTouchAttack(oTarget); if (iAttackRoll > 0) { nBurn = PRCGetReflexAdjustedDamage(d6(nBurn), oTarget, 20, SAVING_THROW_TYPE_SPELL, oPC); ApplyTouchAttackDamage(oPC, oTarget, iAttackRoll, nBurn, DAMAGE_TYPE_MAGICAL, DAMAGE_TYPE_FIRE); } }