// store PC's true form - the appearance is restored by prc_onenter.nss // for compatibility with BioWare 'horse-scripts' #include "prc_inc_shifting" #include "x3_inc_horse" void main() { object oPC = OBJECT_SELF; if(!GetIsDM(oPC) && !HorseGetIsMounted(oPC)) StoreCurrentAppearanceAsTrueAppearance(oPC, TRUE); }