//:://///////////////////////////////////////////// //:: Dimension Door - auxiliary script //:: prc_dimdoor_aux //:://///////////////////////////////////////////// /** @ file This script is fired from a listener that hears a numeric value said by a PC that cast Dimension Door within the last 10 seconds. This script will ExecuteScript itself on the PC for the actual call to finish the dimension door, since it seems DelayCommands are object-specific, meaning the listener mustn't be OBJECT_SELF as it gets nuked right after this script ends. @author Ornedan @date Created - 2005.07.04 @date Modified - 2005.10.12 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// //#include "prc_alterations" #include "spinc_dimdoor" void main() { if(DEBUG) DoDebug("Running prc_dimdoor_aux"); object oPC = OBJECT_SELF; string sNum = GetLocalString(oPC, PRC_PLAYER_RESPONSE); // I'm not sure how well the string parsing works, so try both direct conversion to float and conversion via integer float fVal = StringToFloat(sNum); if(fVal == 0.0f) fVal = IntToFloat(StringToInt(sNum)); SetLocalFloat(oPC, DD_DISTANCE, fVal); SetLocalInt(oPC, DD_FIRSTSTAGE_DONE, TRUE); // create decoy for Flee The Scene invocation if(GetLocalInt(oPC, "FleeTheScene")) ExecuteScript("inv_fts_decoy", oPC); DimensionDoorAux(oPC); }