/* Secular Aptitude (Ex): At 1st level, you gain Secular Authority as a bonus feat. In addition, you receive a competence bonus to Secular Authority checks equal to half your class level. Note: Secular Authority is mostly RP feat. In order to make it also usable in SP mode, we've changed it a bit - we're adding 1/2 Templar level to bluff, persuade and intimidate skills for 1 turn. */ #include "inc_vfx_const" #include "prc_class_const" void main() { object oPC = OBJECT_SELF; int nBonus = 5 + GetLevelByClass(CLASS_TYPE_TEMPLAR, oPC) / 2; float fDuration = TurnsToSeconds(1); effect eBonus = EffectSkillIncrease(SKILL_PERSUADE, nBonus); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_BLUFF, nBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_INTIMIDATE, nBonus)); eBonus = EffectLinkEffects(eBonus, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eBonus = ExtraordinaryEffect(eBonus); effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M_PUR); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBonus, oPC, fDuration); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC); }