#include "prc_feat_const" #include "prc_spell_const" void main() { if (!GetHasFeat(FEAT_TURN_UNDEAD, OBJECT_SELF)) { SpeakStringByStrRef(40550); } else if(GetHasFeatEffect(FEAT_DIVINE_CLEANSING) == FALSE) { effect eSave = EffectSavingThrowIncrease(SAVING_THROW_FORT, 2); effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MINOR); effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID); //Link Effects effect eLink = EffectLinkEffects(eSave, eDur); eLink = EffectLinkEffects(eLink, eDur2); int nDuration = GetAbilityModifier(ABILITY_CHARISMA)>0 ? GetAbilityModifier(ABILITY_CHARISMA):1 ; location lTarget = GetSpellTargetLocation(); //Declare the spell shape, size and the location. Capture the first target object in the shape. object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE ); //Cycle through the targets within the spell shape until an invalid object is captured. while (GetIsObjectValid(oTarget)) { if ( GetIsFriend(oTarget)|| GetFactionEqual(oTarget)) { //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } //Select the next target within the spell shape. oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE ); } DecrementRemainingFeatUses(OBJECT_SELF, FEAT_TURN_UNDEAD); } }