2025/05/17 Update

Moved Oozemaster over to DoFortification()
Tweaked Master of Shrouds bonus feat list.
Remain Conscious is not a General feat.
Fixed Alienist's Phobia ability.
This commit is contained in:
Jaysyn904
2025-05-17 19:30:04 -04:00
parent 95480e23dd
commit fe853865ab
11 changed files with 344 additions and 136 deletions

View File

@@ -37,11 +37,11 @@ void main()
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_ELECTRICAL,IP_CONST_DAMAGERESIST_20), oSkin);
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1,IP_CONST_DAMAGESOAK_20_HP), oSkin);
AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "prc_alienist", TRUE, FALSE);
AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "prc_alienist", TRUE, FALSE);
/* AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "prc_alienist", TRUE, FALSE);
AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "prc_alienist", TRUE, FALSE); */
}
}
else if(nEvent == EVENT_ONPLAYERUNEQUIPITEM)
/* else if(nEvent == EVENT_ONPLAYERUNEQUIPITEM)
{
object oItem = GetItemLastUnequipped();
if(GetBaseItemType(oItem) != BASE_ITEM_HELMET)
@@ -70,5 +70,5 @@ void main()
SetCompositeBonus(oSkin, "Trans_persuade", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_PERSUADE);
SetCompositeBonus(oSkin, "Trans_umd", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_USE_MAGIC_DEVICE);
SetCompositeBonus(oSkin, "Trans_iaijutsu", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_IAIJUTSU_FOCUS);
}
} */
}