Really fixed Evard's on wands this time
Really fixed Evard's on wands this time. Fixed Acidic Spatter in regards to Acid Fog being spell #0.
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@ -376,7 +376,7 @@
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372 Aura_of_Vitality 321 1 1 0 7 0
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372 Aura_of_Vitality 321 1 1 0 7 0
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373 War_Cry 322 1 1 0 4 0
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373 War_Cry 322 1 1 0 4 0
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374 Regenerate 323 1 1 0 7 0
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374 Regenerate 323 1 1 0 7 0
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375 Evards_Black_Tentacles 324 1 1 0 4 0
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375 Evards_Black_Tentacles 324 1 0 0 4 0
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376 Legend_Lore 326 1 1 0 5 0
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376 Legend_Lore 326 1 1 0 5 0
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377 Find_Traps 327 0 0 0 3 0
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377 Find_Traps 327 0 0 0 3 0
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378 Summon_Mephit **** 1 1 1 5 0
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378 Summon_Mephit **** 1 1 1 5 0
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@ -86,28 +86,6 @@ void main()
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//timestop noncombat equip
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//timestop noncombat equip
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DoTimestopEquip(oPC, oItem);
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DoTimestopEquip(oPC, oItem);
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//:: Clear Echoblade effect if weapon is changed
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int nBaseItem = GetBaseItemType(oItem);
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effect eEffect = GetFirstEffect(oPC);
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if (nBaseItem == BASE_ITEM_AMULET || nBaseItem == BASE_ITEM_ARMOR || nBaseItem == BASE_ITEM_ARROW || nBaseItem == BASE_ITEM_BELT || nBaseItem == BASE_ITEM_BOLT || nBaseItem == BASE_ITEM_BOOTS
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|| nBaseItem == BASE_ITEM_BRACER || nBaseItem == BASE_ITEM_BULLET || nBaseItem == BASE_ITEM_CBLUDGWEAPON || nBaseItem == BASE_ITEM_CLOAK || nBaseItem == BASE_ITEM_CPIERCWEAPON
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|| nBaseItem == BASE_ITEM_CREATUREITEM || nBaseItem == BASE_ITEM_CSLASHWEAPON || nBaseItem == BASE_ITEM_CSLSHPRCWEAP || nBaseItem == BASE_ITEM_GLOVES || nBaseItem == BASE_ITEM_HELMET
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|| nBaseItem == BASE_ITEM_RING || nBaseItem == BASE_ITEM_LARGESHIELD || nBaseItem == BASE_ITEM_RING || nBaseItem == BASE_ITEM_SMALLSHIELD || nBaseItem == BASE_ITEM_TOWERSHIELD)
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{
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return;
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}
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else
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{
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while(GetIsEffectValid(eEffect))
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{
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if(GetEffectTag(eEffect) == "Echoblade")
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RemoveEffect(oPC, eEffect);
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eEffect = GetNextEffect(oPC);
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}
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}
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//:: Saint / Holy Touch doesn't work w/ ranged weapons
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//:: Saint / Holy Touch doesn't work w/ ranged weapons
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if (GetHasTemplate(TEMPLATE_SAINT, oPC))
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if (GetHasTemplate(TEMPLATE_SAINT, oPC))
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{
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{
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@ -137,12 +115,34 @@ void main()
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}
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}
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//:: check if equipped with a ranged weapon and apply effect again if not
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//:: Check if equipped with a ranged weapon and apply effect again if not
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if (!GetWeaponRanged(oItem))
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if (!GetWeaponRanged(oItem))
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC);
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}
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}
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// Execute scripts hooked to this event for the creature and item triggering it
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//:: Clear Echoblade effect if weapon is changed
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int nBaseItem = GetBaseItemType(oItem);
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effect eEffect = GetFirstEffect(oPC);
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if (nBaseItem == BASE_ITEM_AMULET || nBaseItem == BASE_ITEM_ARMOR || nBaseItem == BASE_ITEM_ARROW || nBaseItem == BASE_ITEM_BELT || nBaseItem == BASE_ITEM_BOLT || nBaseItem == BASE_ITEM_BOOTS
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|| nBaseItem == BASE_ITEM_BRACER || nBaseItem == BASE_ITEM_BULLET || nBaseItem == BASE_ITEM_CBLUDGWEAPON || nBaseItem == BASE_ITEM_CLOAK || nBaseItem == BASE_ITEM_CPIERCWEAPON
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|| nBaseItem == BASE_ITEM_CREATUREITEM || nBaseItem == BASE_ITEM_CSLASHWEAPON || nBaseItem == BASE_ITEM_CSLSHPRCWEAP || nBaseItem == BASE_ITEM_GLOVES || nBaseItem == BASE_ITEM_HELMET
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|| nBaseItem == BASE_ITEM_RING || nBaseItem == BASE_ITEM_LARGESHIELD || nBaseItem == BASE_ITEM_RING || nBaseItem == BASE_ITEM_SMALLSHIELD || nBaseItem == BASE_ITEM_TOWERSHIELD)
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{
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return;
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}
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else
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{
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while(GetIsEffectValid(eEffect))
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{
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if(GetEffectTag(eEffect) == "Echoblade")
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RemoveEffect(oPC, eEffect);
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eEffect = GetNextEffect(oPC);
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}
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}
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//:: Execute scripts hooked to this event for the creature and item triggering it
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ExecuteAllScriptsHookedToEvent(oPC, EVENT_ONPLAYEREQUIPITEM);
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ExecuteAllScriptsHookedToEvent(oPC, EVENT_ONPLAYEREQUIPITEM);
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ExecuteAllScriptsHookedToEvent(oItem, EVENT_ITEM_ONPLAYEREQUIPITEM);
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ExecuteAllScriptsHookedToEvent(oItem, EVENT_ITEM_ONPLAYEREQUIPITEM);
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@ -97,7 +97,7 @@ int GetHighestSpellAvailableBySchool(object oPC, string sSchool)
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return nSpellLevel;
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return nSpellLevel;
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}
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}
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int GetHighestDomainSpellAvailable(object oPC, string sDomain) //This will loop all domain spells for a given doamain and return the highest level available to cast
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int GetHighestDomainSpellAvailable(object oPC, string sDomain) //This will loop all domain spells for a given domain and return the highest level available to cast
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{
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{
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string sFile = "prc_desc_" + sDomain;
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string sFile = "prc_desc_" + sDomain;
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@ -207,6 +207,12 @@ void UpdateReserveFeats(object oPC) //This will check for each reserve feat, ca
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if(GetHasFeat(FEAT_ACIDIC_SPLATTER, oPC))
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if(GetHasFeat(FEAT_ACIDIC_SPLATTER, oPC))
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{
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{
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_ACID);
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nBonus = GetHighestSpellAvailableByDescriptor(oPC, RESERVESPELL_DESCRIPTOR_ACID);
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if((GetHasSpell(SPELL_ACID_FOG, oPC)) || (PRCGetIsRealSpellKnown(SPELL_ACID_FOG, oPC)))
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{
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nBonus = 6;
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}
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DeleteLocalInt(oPC, "AcidicSplatterBonus");
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DeleteLocalInt(oPC, "AcidicSplatterBonus");
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if (nBonus > 1) SetLocalInt(oPC, "AcidicSplatterBonus", nBonus);
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if (nBonus > 1) SetLocalInt(oPC, "AcidicSplatterBonus", nBonus);
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