Added Vow of Poverty

Added Vow of Poverty, Jaebrin, Hobgoblin Warsoul & Forsaker fixes (thanks PRC5 & @Fencas).  Added iprp_matcost.2da for new materials.  Updated PRC8 Tester module.  Cohorts updated to support 8 classes. Fixed ranged disarm w/ Fighter. Updated release archive.
This commit is contained in:
Jaysyn904
2024-12-26 17:37:36 -05:00
parent 02658b7717
commit e81e395031
73 changed files with 29545 additions and 28368 deletions

View File

@@ -39,49 +39,49 @@ void main()
object oCreatureSkin = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oTarget);
//Undead
if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
{
//Check Spell Resistance
if (!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
{
//Dominate mindless
if(GetAbilityScore(oTarget, ABILITY_INTELLIGENCE) < 11)
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oTarget, fDuration);
}
else
{
// Doesn't seem to work anyway
// RemoveSpecificProperty(oCreatureSkin, ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS, IP_CONST_IMMUNITYMISC_MINDSPELLS);
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE, oPC, 1.0))
{
if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
{
//Check Spell Resistance
if (!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
{
//Dominate mindless
if(GetAbilityScore(oTarget, ABILITY_INTELLIGENCE) < 11)
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oTarget, fDuration);
}
else
{
// Doesn't seem to work anyway
// RemoveSpecificProperty(oCreatureSkin, ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS, IP_CONST_IMMUNITYMISC_MINDSPELLS);
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE, oPC, 1.0))
{
object oFaction = GetFirstFactionMember(oTarget, FALSE);
if (oFaction == oTarget)
oFaction = GetNextFactionMember(oTarget, FALSE);
ChangeToStandardFaction(oTarget, STANDARD_FACTION_DEFENDER);
AssignCommand(oTarget, ClearAllActions());
SetIsTemporaryFriend(oPC, oTarget, FALSE);
object oFaction = GetFirstFactionMember(oTarget, FALSE);
if (oFaction == oTarget)
oFaction = GetNextFactionMember(oTarget, FALSE);
ChangeToStandardFaction(oTarget, STANDARD_FACTION_DEFENDER);
AssignCommand(oTarget, ClearAllActions());
SetIsTemporaryFriend(oPC, oTarget, FALSE);
if(oFaction == OBJECT_INVALID)
{
DelayCommand(6.0, ChangeToStandardFaction(oTarget, STANDARD_FACTION_HOSTILE));
}
if(oFaction == OBJECT_INVALID)
{
DelayCommand(6.0, ChangeToStandardFaction(oTarget, STANDARD_FACTION_HOSTILE));
}
else
{
DelayCommand(fDuration, ChangeFaction(oFaction, oTarget));
}
else
{
DelayCommand(fDuration, ChangeFaction(oFaction, oTarget));
}
DelayCommand(fDuration, SetIsTemporaryEnemy(oPC, oTarget, FALSE));
DelayCommand(fDuration, SetIsTemporaryEnemy(oPC, oTarget, FALSE));
//Doesn't do anything anyway
//SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration);
}
}
}
}
//Doesn't do anything anyway
//SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration);
}
}
}
}
else
FloatingTextStringOnCreature("Target isn't Undead", oPC, FALSE);

View File

@@ -33,8 +33,6 @@ Note: I am not using the effective level of the spell for DC calculation but
*/
//------------------------------------------------------------------------------
//:: Updated for .35 by Jaysyn 2023/03/11
#include "prc_inc_spells"
int DoCastingClassCheck(object oCaster, int nSpellID, int nClass)