Exalted update

Updated Vow of Poverty. Added Sanctify Ki Strike, Holy Strike, Fist of Heavens, Vow of Abstinence, Vow of Chastity & Gift of Faith.  (@fenac).  Turned off the Taunt & Parry skills.  Re-disabled AC & save bonuses from Tumble & Spellcraft.   Updated min() & max() to PRCmin() & PRCmax() to not conflict with similarly named NUI adjacent functions.  Set Point Blank Shot to 30' per PnP.  Added icon for Chosen of Evil.  Started work on Hidden Talent.  Created Psionics function cheatsheet.  Updated release archive.
This commit is contained in:
Jaysyn904
2025-01-29 22:46:38 -05:00
parent 370b29e917
commit e641b42f84
209 changed files with 1893 additions and 926 deletions

View File

@@ -193,7 +193,7 @@ void DetectAlignmentRound(int nRound, location lLoc, int nGoodEvil, int nLawChao
{
//presence/absence
//ApplyEffectDetectAuraOnObject(AURA_STRENGTH_MODERATE, oCaster, nBeamVFX);
FloatingTextStringOnCreature(GetRGB(15,5,5) + GetStringByStrRef(16832001)// "You detect the presense of"
FloatingTextStringOnCreature(PRCGetRGB(15,5,5) + GetStringByStrRef(16832001)// "You detect the presense of"
+ " " + (nLawChaos != -1 ? // "good" and "evil" work as both substantives and adjectives, but not so for "lawful" and "chaotic"
(nLawChaos == ALIGNMENT_LAWFUL ?
GetStringByStrRef(4957) // "law"
@@ -253,7 +253,7 @@ void DetectAlignmentRound(int nRound, location lLoc, int nGoodEvil, int nLawChao
else if(nRound >= 3)
{
if(nRound == 3)
ActionDoCommand(FloatingTextStringOnCreature(GetRGB(15,16-(nStrength*3),16-(nStrength*3)) + GetName(oTest) + " " + GetStringByStrRef(16832044)/*"feels"*/ + " "+GetNounForStrength(nStrength)+" "+sAura+".", oCaster, FALSE));
ActionDoCommand(FloatingTextStringOnCreature(PRCGetRGB(15,16-(nStrength*3),16-(nStrength*3)) + GetName(oTest) + " " + GetStringByStrRef(16832044)/*"feels"*/ + " "+GetNounForStrength(nStrength)+" "+sAura+".", oCaster, FALSE));
//strength & location
ActionDoCommand(ApplyEffectDetectAuraOnObject(nStrength, oTest, nBeamVFX));
}
@@ -264,7 +264,7 @@ void DetectAlignmentRound(int nRound, location lLoc, int nGoodEvil, int nLawChao
{
//reporting
//ApplyEffectDetectAuraOnObject(nStrongestAura, oCaster, nBeamVFX);
FloatingTextStringOnCreature(GetRGB(15,16-(nStrongestAura*3),16-(nStrongestAura*3)) + GetStringByStrRef(16832045)/*"You detected"*/ + " " + IntToString(nAuraCount) + " " + GetNounForStrength(nStrongestAura) + " " + sAura + " " + GetStringByStrRef(16832046)/*"auras"*/ + ".", oCaster, FALSE);
FloatingTextStringOnCreature(PRCGetRGB(15,16-(nStrongestAura*3),16-(nStrongestAura*3)) + GetStringByStrRef(16832045)/*"You detected"*/ + " " + IntToString(nAuraCount) + " " + GetNounForStrength(nStrongestAura) + " " + sAura + " " + GetStringByStrRef(16832046)/*"auras"*/ + ".", oCaster, FALSE);
}
//ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 6.0);
@@ -371,7 +371,7 @@ void DetectMagicAura(int nRound, location lLoc, int nBeamVFX, float fDist)
else if(nRound >= 3)
{
if(nRound == 3)
ActionDoCommand(FloatingTextStringOnCreature(GetRGB(15,16-(nStrength*3),16-(nStrength*3)) + GetName(oTest) + " feels affected by "+GetNounForStrength(nStrength)+" magic.", oCaster, FALSE));
ActionDoCommand(FloatingTextStringOnCreature(PRCGetRGB(15,16-(nStrength*3),16-(nStrength*3)) + GetName(oTest) + " feels affected by "+GetNounForStrength(nStrength)+" magic.", oCaster, FALSE));
//strength & location
ActionDoCommand(ApplyEffectDetectAuraOnObject(nStrength, oTest, nBeamVFX));
}
@@ -382,7 +382,7 @@ void DetectMagicAura(int nRound, location lLoc, int nBeamVFX, float fDist)
{
//reporting
//ApplyEffectDetectAuraOnObject(nStrongestAura, oCaster, nBeamVFX);
FloatingTextStringOnCreature(GetRGB(15,16-(nStrongestAura*3),16-(nStrongestAura*3)) + GetStringByStrRef(16832045)/*"You detected"*/ + " " + IntToString(nAuraCount) + " " + GetNounForStrength(nStrongestAura) + " magical " + GetStringByStrRef(16832046)/*"auras"*/ + ".", oCaster, FALSE);
FloatingTextStringOnCreature(PRCGetRGB(15,16-(nStrongestAura*3),16-(nStrongestAura*3)) + GetStringByStrRef(16832045)/*"You detected"*/ + " " + IntToString(nAuraCount) + " " + GetNounForStrength(nStrongestAura) + " magical " + GetStringByStrRef(16832046)/*"auras"*/ + ".", oCaster, FALSE);
}
//ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 6.0);
@@ -475,7 +475,7 @@ void DetectRaceAura(int nRound, int nRace, location lLoc, int nBeamVFX, float fD
else if(nRound >= 3)
{
if(nRound == 3)
ActionDoCommand(FloatingTextStringOnCreature(GetRGB(15,16-(nStrength*3),16-(nStrength*3)) + GetName(oTest) + " finds the greatest aura is "+GetNounForStrength(nStrength)+".", oCaster, FALSE));
ActionDoCommand(FloatingTextStringOnCreature(PRCGetRGB(15,16-(nStrength*3),16-(nStrength*3)) + GetName(oTest) + " finds the greatest aura is "+GetNounForStrength(nStrength)+".", oCaster, FALSE));
//strength & location
ActionDoCommand(ApplyEffectDetectAuraOnObject(nStrength, oTest, nBeamVFX));
}
@@ -486,7 +486,7 @@ void DetectRaceAura(int nRound, int nRace, location lLoc, int nBeamVFX, float fD
{
//reporting
//ApplyEffectDetectAuraOnObject(nStrongestAura, oCaster, nBeamVFX);
FloatingTextStringOnCreature(GetRGB(15,16-(nStrongestAura*3),16-(nStrongestAura*3)) + GetStringByStrRef(16832045)/*"You detected"*/ + " " + IntToString(nAuraCount) + " " + GetNounForStrength(nStrongestAura) + " racial " + GetStringByStrRef(16832046)/*"auras"*/ + ".", oCaster, FALSE);
FloatingTextStringOnCreature(PRCGetRGB(15,16-(nStrongestAura*3),16-(nStrongestAura*3)) + GetStringByStrRef(16832045)/*"You detected"*/ + " " + IntToString(nAuraCount) + " " + GetNounForStrength(nStrongestAura) + " racial " + GetStringByStrRef(16832046)/*"auras"*/ + ".", oCaster, FALSE);
}
//ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 6.0);