Exalted update
Updated Vow of Poverty. Added Sanctify Ki Strike, Holy Strike, Fist of Heavens, Vow of Abstinence, Vow of Chastity & Gift of Faith. (@fenac). Turned off the Taunt & Parry skills. Re-disabled AC & save bonuses from Tumble & Spellcraft. Updated min() & max() to PRCmin() & PRCmax() to not conflict with similarly named NUI adjacent functions. Set Point Blank Shot to 30' per PnP. Added icon for Chosen of Evil. Started work on Hidden Talent. Created Psionics function cheatsheet. Updated release archive.
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@@ -193,7 +193,7 @@ void DetectAlignmentRound(int nRound, location lLoc, int nGoodEvil, int nLawChao
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{
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//presence/absence
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//ApplyEffectDetectAuraOnObject(AURA_STRENGTH_MODERATE, oCaster, nBeamVFX);
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FloatingTextStringOnCreature(GetRGB(15,5,5) + GetStringByStrRef(16832001)// "You detect the presense of"
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FloatingTextStringOnCreature(PRCGetRGB(15,5,5) + GetStringByStrRef(16832001)// "You detect the presense of"
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+ " " + (nLawChaos != -1 ? // "good" and "evil" work as both substantives and adjectives, but not so for "lawful" and "chaotic"
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(nLawChaos == ALIGNMENT_LAWFUL ?
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GetStringByStrRef(4957) // "law"
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@@ -253,7 +253,7 @@ void DetectAlignmentRound(int nRound, location lLoc, int nGoodEvil, int nLawChao
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else if(nRound >= 3)
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{
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if(nRound == 3)
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ActionDoCommand(FloatingTextStringOnCreature(GetRGB(15,16-(nStrength*3),16-(nStrength*3)) + GetName(oTest) + " " + GetStringByStrRef(16832044)/*"feels"*/ + " "+GetNounForStrength(nStrength)+" "+sAura+".", oCaster, FALSE));
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ActionDoCommand(FloatingTextStringOnCreature(PRCGetRGB(15,16-(nStrength*3),16-(nStrength*3)) + GetName(oTest) + " " + GetStringByStrRef(16832044)/*"feels"*/ + " "+GetNounForStrength(nStrength)+" "+sAura+".", oCaster, FALSE));
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//strength & location
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ActionDoCommand(ApplyEffectDetectAuraOnObject(nStrength, oTest, nBeamVFX));
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}
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@@ -264,7 +264,7 @@ void DetectAlignmentRound(int nRound, location lLoc, int nGoodEvil, int nLawChao
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{
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//reporting
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//ApplyEffectDetectAuraOnObject(nStrongestAura, oCaster, nBeamVFX);
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FloatingTextStringOnCreature(GetRGB(15,16-(nStrongestAura*3),16-(nStrongestAura*3)) + GetStringByStrRef(16832045)/*"You detected"*/ + " " + IntToString(nAuraCount) + " " + GetNounForStrength(nStrongestAura) + " " + sAura + " " + GetStringByStrRef(16832046)/*"auras"*/ + ".", oCaster, FALSE);
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FloatingTextStringOnCreature(PRCGetRGB(15,16-(nStrongestAura*3),16-(nStrongestAura*3)) + GetStringByStrRef(16832045)/*"You detected"*/ + " " + IntToString(nAuraCount) + " " + GetNounForStrength(nStrongestAura) + " " + sAura + " " + GetStringByStrRef(16832046)/*"auras"*/ + ".", oCaster, FALSE);
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}
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//ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 6.0);
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@@ -371,7 +371,7 @@ void DetectMagicAura(int nRound, location lLoc, int nBeamVFX, float fDist)
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else if(nRound >= 3)
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{
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if(nRound == 3)
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ActionDoCommand(FloatingTextStringOnCreature(GetRGB(15,16-(nStrength*3),16-(nStrength*3)) + GetName(oTest) + " feels affected by "+GetNounForStrength(nStrength)+" magic.", oCaster, FALSE));
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ActionDoCommand(FloatingTextStringOnCreature(PRCGetRGB(15,16-(nStrength*3),16-(nStrength*3)) + GetName(oTest) + " feels affected by "+GetNounForStrength(nStrength)+" magic.", oCaster, FALSE));
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//strength & location
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ActionDoCommand(ApplyEffectDetectAuraOnObject(nStrength, oTest, nBeamVFX));
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}
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@@ -382,7 +382,7 @@ void DetectMagicAura(int nRound, location lLoc, int nBeamVFX, float fDist)
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{
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//reporting
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//ApplyEffectDetectAuraOnObject(nStrongestAura, oCaster, nBeamVFX);
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FloatingTextStringOnCreature(GetRGB(15,16-(nStrongestAura*3),16-(nStrongestAura*3)) + GetStringByStrRef(16832045)/*"You detected"*/ + " " + IntToString(nAuraCount) + " " + GetNounForStrength(nStrongestAura) + " magical " + GetStringByStrRef(16832046)/*"auras"*/ + ".", oCaster, FALSE);
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FloatingTextStringOnCreature(PRCGetRGB(15,16-(nStrongestAura*3),16-(nStrongestAura*3)) + GetStringByStrRef(16832045)/*"You detected"*/ + " " + IntToString(nAuraCount) + " " + GetNounForStrength(nStrongestAura) + " magical " + GetStringByStrRef(16832046)/*"auras"*/ + ".", oCaster, FALSE);
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}
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//ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 6.0);
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@@ -475,7 +475,7 @@ void DetectRaceAura(int nRound, int nRace, location lLoc, int nBeamVFX, float fD
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else if(nRound >= 3)
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{
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if(nRound == 3)
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ActionDoCommand(FloatingTextStringOnCreature(GetRGB(15,16-(nStrength*3),16-(nStrength*3)) + GetName(oTest) + " finds the greatest aura is "+GetNounForStrength(nStrength)+".", oCaster, FALSE));
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ActionDoCommand(FloatingTextStringOnCreature(PRCGetRGB(15,16-(nStrength*3),16-(nStrength*3)) + GetName(oTest) + " finds the greatest aura is "+GetNounForStrength(nStrength)+".", oCaster, FALSE));
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//strength & location
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ActionDoCommand(ApplyEffectDetectAuraOnObject(nStrength, oTest, nBeamVFX));
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}
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@@ -486,7 +486,7 @@ void DetectRaceAura(int nRound, int nRace, location lLoc, int nBeamVFX, float fD
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{
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//reporting
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//ApplyEffectDetectAuraOnObject(nStrongestAura, oCaster, nBeamVFX);
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FloatingTextStringOnCreature(GetRGB(15,16-(nStrongestAura*3),16-(nStrongestAura*3)) + GetStringByStrRef(16832045)/*"You detected"*/ + " " + IntToString(nAuraCount) + " " + GetNounForStrength(nStrongestAura) + " racial " + GetStringByStrRef(16832046)/*"auras"*/ + ".", oCaster, FALSE);
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FloatingTextStringOnCreature(PRCGetRGB(15,16-(nStrongestAura*3),16-(nStrongestAura*3)) + GetStringByStrRef(16832045)/*"You detected"*/ + " " + IntToString(nAuraCount) + " " + GetNounForStrength(nStrongestAura) + " racial " + GetStringByStrRef(16832046)/*"auras"*/ + ".", oCaster, FALSE);
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}
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//ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 6.0);
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