Further file organization
Further file organization
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73
nwn/nwnprc/trunk/spells/x2_s2_epmagearm.nss
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73
nwn/nwnprc/trunk/spells/x2_s2_epmagearm.nss
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//::///////////////////////////////////////////////
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//:: Epic Mage Armor
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//:: X2_S2_EpMageArm
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Gives the target +20 AC Bonus to Deflection,
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Armor Enchantment, Natural Armor and Dodge.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Feb 07, 2003
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 15, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int nDuration = PRCGetCasterLevel(OBJECT_SELF);
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int nMetaMagic = PRCGetMetaMagicFeat();
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effect eVis = EffectVisualEffect(495);
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effect eAC1, eAC2, eAC3, eAC4;
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
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//Check for metamagic extend
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND)) //Duration is +100%
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{
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nDuration = nDuration * 2;
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}
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//Set the four unique armor bonuses
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eAC1 = EffectACIncrease(5, AC_ARMOUR_ENCHANTMENT_BONUS);
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eAC2 = EffectACIncrease(5, AC_DEFLECTION_BONUS);
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eAC3 = EffectACIncrease(5, AC_DODGE_BONUS);
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eAC4 = EffectACIncrease(5, AC_NATURAL_BONUS);
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effect eDur = EffectVisualEffect(VFX_DUR_SANCTUARY);
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effect eLink = EffectLinkEffects(eAC1, eAC2);
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eLink = EffectLinkEffects(eLink, eAC3);
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eLink = EffectLinkEffects(eLink, eAC4);
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eLink = EffectLinkEffects(eLink, eDur);
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PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
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// * Brent, Nov 24, making extraodinary so cannot be dispelled
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eLink = ExtraordinaryEffect(eLink);
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//Apply the armor bonuses and the VFX impact
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget,1.0);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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