Further file organization
Further file organization
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140
nwn/nwnprc/trunk/spells/x2_s0_hellinfern.nss
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140
nwn/nwnprc/trunk/spells/x2_s0_hellinfern.nss
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//::///////////////////////////////////////////////
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//:: Hellish Inferno
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//:: x0_s0_inferno.nss
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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NPC only spell for yaron
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like normal inferno but lasts only 5 rounds,
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ticks twice per round, adds attack and damage
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penalty.
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*/
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//:://////////////////////////////////////////////
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// Georg Z, 19-10-2003
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//:://////////////////////////////////////////////
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_alterations"
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#include "prc_add_spell_dc"
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void RunImpact(object oTarget, object oCaster);
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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object oTarget = PRCGetSpellTargetObject();
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//--------------------------------------------------------------------------
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// Spellcast Hook Code
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// Added 2003-06-20 by Georg
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// If you want to make changes to all spells, check x2_inc_spellhook.nss to
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// find out more
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//--------------------------------------------------------------------------
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if (!X2PreSpellCastCode())
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{
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return;
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}
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// End of Spell Cast Hook
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//--------------------------------------------------------------------------
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// This spell no longer stacks. If there is one hand, that's enough
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//--------------------------------------------------------------------------
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if (GetHasSpellEffect(GetSpellId(),oTarget))
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{
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FloatingTextStrRefOnCreature(100775,OBJECT_SELF,FALSE);
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return;
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}
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//--------------------------------------------------------------------------
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// Calculate the duration
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//--------------------------------------------------------------------------
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int nMetaMagic = PRCGetMetaMagicFeat();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl/2;
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration * 2;
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}
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if (nDuration < 1)
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{
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nDuration = 1;
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}
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if (nDuration >6)
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{
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nDuration= 6;
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}
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CasterLvl +=SPGetPenetr();
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//--------------------------------------------------------------------------
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// Flamethrower VFX, thanks to Alex
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//--------------------------------------------------------------------------
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effect eRay = EffectBeam(444,OBJECT_SELF,BODY_NODE_CHEST);
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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float fDelay = GetDistanceBetween(oTarget, OBJECT_SELF)/13;
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl))
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{
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//----------------------------------------------------------------------
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// Engulf the target in flame
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//----------------------------------------------------------------------
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 3.0f);
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effect eAttackDec = EffectAttackDecrease(4);
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effect eDamageDec = EffectDamageDecrease(4, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING);
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effect eLink = EffectLinkEffects(eAttackDec, eDamageDec);
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effect eDur = EffectVisualEffect(498);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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DelayCommand(fDelay,SPApplyEffectToObject(DURATION_TYPE_TEMPORARY,eDur,oTarget,RoundsToSeconds(nDuration)));
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object oSelf = OBJECT_SELF; // because OBJECT_SELF is a function
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DelayCommand(fDelay,RunImpact(oTarget, oSelf));
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}
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else
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{
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//----------------------------------------------------------------------
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// Indicate Failure
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//----------------------------------------------------------------------
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 2.0f);
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effect eSmoke = EffectVisualEffect(VFX_IMP_REFLEX_SAVE_THROW_USE);
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DelayCommand(fDelay+0.3f,SPApplyEffectToObject(DURATION_TYPE_INSTANT,eSmoke,oTarget));
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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void RunImpact(object oTarget, object oCaster)
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{
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//--------------------------------------------------------------------------
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// Check if the spell has expired (check also removes effects)
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//--------------------------------------------------------------------------
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if (PRCGetDelayedSpellEffectsExpired(762,oTarget,oCaster))
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{
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return;
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}
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if (GetIsDead(oTarget) == FALSE)
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{
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//* GZ: Removed Meta magic, does not work in delayed functions
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effect eDam = PRCEffectDamage(oTarget, d6(2), ChangedElementalDamage(oCaster, DAMAGE_TYPE_FIRE));
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effect eDam2 = PRCEffectDamage(oTarget, d6(1), DAMAGE_TYPE_DIVINE);
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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eDam = EffectLinkEffects(eVis,eDam); // flare up
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SPApplyEffectToObject (DURATION_TYPE_INSTANT,eDam,oTarget);
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SPApplyEffectToObject (DURATION_TYPE_INSTANT,eDam2,oTarget);
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DelayCommand(3.0f,RunImpact(oTarget,oCaster));
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}
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}
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