Further file organization
Further file organization
This commit is contained in:
90
nwn/nwnprc/trunk/spells/x2_s0_hasteslow.nss
Normal file
90
nwn/nwnprc/trunk/spells/x2_s0_hasteslow.nss
Normal file
@@ -0,0 +1,90 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Haste or Slow
|
||||
//:: x2_s0_HasteSlow.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
2/3rds of the time, Gives the targeted creature one extra partial
|
||||
action per round.
|
||||
1/3 of the time, Character can take only one partial action
|
||||
per round.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Keith Warner
|
||||
//:: Created On: Jan 3/03
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
|
||||
#include "prc_inc_spells"
|
||||
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-07-07 by Georg Zoeller
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
if (d100() > 33)
|
||||
{// 2/3 of the time - do haste effect
|
||||
//Declare major variables
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
effect eHaste = EffectHaste();
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_HASTE);
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
||||
effect eLink = EffectLinkEffects(eHaste, eDur);
|
||||
|
||||
int nDuration = PRCGetCasterLevel(OBJECT_SELF);
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HASTE, FALSE));
|
||||
|
||||
// Apply effects to the currently selected target.
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
else
|
||||
{//1/3 of the time - do slow effect
|
||||
|
||||
//Declare major variables
|
||||
object oTarget1 = PRCGetSpellTargetObject();
|
||||
effect eSlow = EffectSlow();
|
||||
effect eDur1 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eLink1 = EffectLinkEffects(eSlow, eDur1);
|
||||
|
||||
effect eVis1 = EffectVisualEffect(VFX_IMP_SLOW);
|
||||
effect eImpact1 = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
|
||||
|
||||
//Determine spell duration as an integer for later conversion to Rounds, Turns or Hours.
|
||||
int nDuration1 = PRCGetCasterLevel(OBJECT_SELF);
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget1, EventSpellCastAt(OBJECT_SELF, SPELL_SLOW, FALSE));
|
||||
// Apply effects to the currently selected target.
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink1, oTarget1, RoundsToSeconds(nDuration1));
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, oTarget1);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Erasing the variable used to store the spell's spell school
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user