Further file organization
Further file organization
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58
nwn/nwnprc/trunk/spells/x2_s0_batttidea.nss
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58
nwn/nwnprc/trunk/spells/x2_s0_batttidea.nss
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//::///////////////////////////////////////////////
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//:: Battletide
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//:: X2_S0_BattTideA
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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You create an aura that steals energy from your
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enemies. Your enemies suffer a -2 circumstance
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penalty on saves, attack rolls, and damage rolls,
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once entering the aura. On casting, you gain a
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+2 circumstance bonus to your saves, attack rolls,
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and damage rolls.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Dec 04, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Andrew Nobbs 06/06/03
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//:: modified by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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//Declare major variables
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object oCreator = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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//Check faction of spell targets.
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if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oCreator))
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{
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int nPenetr = SPGetPenetrAOE(oCreator);
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effect eVis = EffectVisualEffect(VFX_IMP_DOOM);
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effect eLink = EffectSavingThrowDecrease(SAVING_THROW_ALL, 2);
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eLink = EffectLinkEffects(eLink, EffectAttackDecrease(2));
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eLink = EffectLinkEffects(eLink, EffectDamageDecrease(2, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCreator, SPELL_BATTLETIDE));
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//Make a SR check
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if(!PRCDoResistSpell(oCreator, oTarget, nPenetr))
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{
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//Make a Fort Save
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (PRCGetSaveDC(oTarget, oCreator)), SAVING_THROW_TYPE_NEGATIVE))
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{
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float fDelay = PRCGetRandomDelay(0.75, 1.75);
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//Apply the VFX impact and linked effects
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f, FALSE));
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}
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}
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}
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PRCSetSchool();
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}
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