Further file organization
Further file organization
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50
nwn/nwnprc/trunk/spells/x0_s3_caltrop.nss
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50
nwn/nwnprc/trunk/spells/x0_s3_caltrop.nss
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//::///////////////////////////////////////////////
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//:: Caltrops
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//:: x0_s3_caltrop
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creates a permanent field of caltrops that will disappear
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after 25 points of damage have been dished out.
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(1 point per creature per round)
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: September 10, 2002
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void SetObject(location lTarget, object oVisual)
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{
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object oArea = GetNearestObjectToLocation(OBJECT_TYPE_AREA_OF_EFFECT, lTarget);
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if (GetIsObjectValid(oArea) == TRUE)
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{
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SetLocalObject(oArea, "X0_L_IMPACT", oVisual);
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}
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}
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void main()
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{
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int nDuration = GetPRCSwitch(PRC_CALTROPS_DURATION);
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int nDurationType = nDuration ? DURATION_TYPE_TEMPORARY : DURATION_TYPE_PERMANENT;
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//Declare major variables including Area of Effect Object
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// * passing dirge script for exit because it is an empty script (i.e., there is no special exit effects)
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effect eAOE = EffectAreaOfEffect(37, "x0_s3_calEN", "x0_s3_calHB", "");
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location lTarget = PRCGetSpellTargetLocation();
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//effect eImpact = EffectVisualEffect(257);
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//ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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//Create an instance of the AOE Object using the Apply Effect function
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ApplyEffectAtLocation(nDurationType, eAOE, lTarget, IntToFloat(nDuration));
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object oVisual = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lTarget);
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SetObject(lTarget, oVisual);
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effect eFieldOfSharp = EffectVisualEffect(VFX_DUR_CALTROPS);
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ApplyEffectToObject(nDurationType, eFieldOfSharp, oVisual, IntToFloat(nDuration));
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}
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