Further file organization
Further file organization
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33
nwn/nwnprc/trunk/spells/x0_s0_entex.nss
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33
nwn/nwnprc/trunk/spells/x0_s0_entex.nss
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//::///////////////////////////////////////////////
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//:: x0_s0_entEX
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Removes a miss chance to any enemies
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of the area of effect creator.
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_alterations"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
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// not sure if it's needed, since nothing would use it, but might as well include this.
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object oTarget = GetEnteringObject();
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if(!GetIsReactionTypeFriendly(oTarget, GetAreaOfEffectCreator()))
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{
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PRCRemoveSpellEffects(SPELL_ENTROPIC_SHIELD, GetAreaOfEffectCreator(), oTarget);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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/// erases the local int containing the AOE's spell school for tidiness
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}
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