Further file organization
Further file organization
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122
nwn/nwnprc/trunk/spells/sp_tch_idiocy.nss
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122
nwn/nwnprc/trunk/spells/sp_tch_idiocy.nss
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//::///////////////////////////////////////////////
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//:: Name Touch of Idiocy
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//:: FileName sp_tch_idiocy.nss
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//:://////////////////////////////////////////////
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/**@file Touch of Idiocy
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Enchantment (Compulsion) [Mind-Affecting]
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Level: Sor/Wiz 2, Hexblade 2
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Components: V, S
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Casting Time: 1 standard action
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Range: Touch
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Target: Living creature touched
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Duration: 10 min./level
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Saving Throw: No
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Spell Resistance: Yes
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With a touch, you reduce the target<65>s mental faculties.
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Your successful melee touch attack applies a 1d6 penalty
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to the target<65>s Intelligence, Wisdom, and Charisma
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scores. This penalty can<61>t reduce any of these scores
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below 1.
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This spell<6C>s effect may make it impossible for the target
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to cast some or all of its spells, if the requisite
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ability score drops below the minimum required to cast
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spells of that level.
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**/
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////////////////////////////////////////////////////
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// Author: Tenjac
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// Date: 15.9.2006
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////////////////////////////////////////////////////
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/*
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PRC_SPELL_EVENT_ATTACK is set when a
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touch or ranged attack is used
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<END NOTES TO SCRIPTER>
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*/
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#include "prc_inc_sp_tch"
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nSaveDC = PRCGetSaveDC(oTarget, oCaster);
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int nPenetr = nCasterLevel + SPGetPenetr();
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int nDam = d6(1);
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float fDur = (60.0f * nCasterLevel);
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PRCSignalSpellEvent(oTarget,TRUE, SPELL_TOUCH_OF_IDIOCY, oCaster);
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//INSERT SPELL CODE HERE
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int iAttackRoll = 0; //placeholder
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iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if (iAttackRoll > 0 && PRCGetIsAliveCreature(oTarget))
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{
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//Touch attack code goes here
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if (!PRCDoResistSpell(oCaster, oTarget, nCasterLevel + SPGetPenetr()))
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{
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if(nMetaMagic & METAMAGIC_MAXIMIZE)
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{
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nDam = 6;
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}
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if(nMetaMagic & METAMAGIC_EMPOWER)
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{
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nDam += (nDam/2);
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}
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if(nMetaMagic & METAMAGIC_EXTEND)
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{
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fDur += fDur;
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}
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int nDamInt = min(nDam, (GetAbilityScore(oTarget, ABILITY_INTELLIGENCE) - 1));
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int nDamWis = min(nDam, (GetAbilityScore(oTarget, ABILITY_WISDOM) - 1));
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int nDamCha = min(nDam, (GetAbilityScore(oTarget, ABILITY_CHARISMA) - 1));
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ApplyAbilityDamage(oTarget, ABILITY_INTELLIGENCE, nDamInt, DURATION_TYPE_TEMPORARY, TRUE, fDur, TRUE, oCaster);
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ApplyAbilityDamage(oTarget, ABILITY_WISDOM, nDamWis, DURATION_TYPE_TEMPORARY, TRUE, fDur, TRUE, oCaster);
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ApplyAbilityDamage(oTarget, ABILITY_CHARISMA, nDamCha, DURATION_TYPE_TEMPORARY, TRUE, fDur, TRUE, oCaster);
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}
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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