Further file organization
Further file organization
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26
nwn/nwnprc/trunk/spells/sp_sphereud.nss
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26
nwn/nwnprc/trunk/spells/sp_sphereud.nss
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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// Calculate spell duration.
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int nCasterLvl = PRCGetCasterLevel();
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float fDuration = RoundsToSeconds(nCasterLvl);
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if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
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fDuration = RoundsToSeconds(nCasterLvl*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
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fDuration = PRCGetMetaMagicDuration(fDuration);
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// Apply summon and vfx at target location.
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location lTarget = PRCGetSpellTargetLocation();
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MultisummonPreSummon();
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,
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EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3), lTarget);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,
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EffectSummonCreature("sp_sphereofud"), lTarget, fDuration);
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// Save the spell DC and SR for the spell so the sphere can use it.
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int nSaveDC = PRCGetSaveDC(OBJECT_SELF,OBJECT_SELF);
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SetLocalInt(OBJECT_SELF, "SP_SPHEREOFUD_DC", nSaveDC);
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SetLocalInt(OBJECT_SELF, "SP_SPHEREOFUD_SR", nCasterLvl);
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}
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