Further file organization
Further file organization
This commit is contained in:
62
nwn/nwnprc/trunk/spells/sp_solid_fogB.nss
Normal file
62
nwn/nwnprc/trunk/spells/sp_solid_fogB.nss
Normal file
@@ -0,0 +1,62 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Name Solid Fog: On Exit
|
||||
//:: FileName sp_solid_fogB.nss
|
||||
//:://////////////////////////////////////////////
|
||||
/**@file Solid Fog
|
||||
Conjuration (Creation)
|
||||
Level: Sor/Wiz 4, Hexblade 4
|
||||
Components: V, S, M
|
||||
Duration: 1 min./level
|
||||
Spell Resistance: No
|
||||
|
||||
This spell functions like fog cloud, but in addition
|
||||
to obscuring sight, the solid fog is so thick that
|
||||
any creature attempting to move through it progresses
|
||||
at a speed of 5 feet, regardless of its normal speed,
|
||||
and it takes a -2 penalty on all melee attack and
|
||||
melee damage rolls. The vapors prevent effective
|
||||
ranged weapon attacks (except for magic rays and the
|
||||
like). A creature or object that falls into solid fog
|
||||
is slowed, so that each 10 feet of vapor that it
|
||||
passes through reduces falling damage by 1d6. A
|
||||
creature can<61>t take a 5-foot step while in solid fog.
|
||||
|
||||
However, unlike normal fog, only a severe wind
|
||||
(31+ mph) disperses these vapors, and it does so in
|
||||
1 round.
|
||||
|
||||
Solid fog can be made permanent with a permanency
|
||||
spell. A permanent solid fog dispersed by wind
|
||||
reforms in 10 minutes.
|
||||
|
||||
Material Component: A pinch of dried, powdered peas
|
||||
combined with powdered animal hoof.
|
||||
**/
|
||||
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
//Declare major variables
|
||||
//Get the object that is exiting the AOE
|
||||
object oTarget = GetExitingObject();
|
||||
effect eAOE;
|
||||
if(GetHasSpellEffect(SPELL_SOLID_FOG, oTarget))
|
||||
{
|
||||
//Search through the valid effects on the target.
|
||||
eAOE = GetFirstEffect(oTarget);
|
||||
while (GetIsEffectValid(eAOE))
|
||||
{
|
||||
if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
|
||||
{
|
||||
//If the effect was created by either half of Fog from the Void
|
||||
if(GetEffectSpellId(eAOE) == SPELL_SOLID_FOG)
|
||||
{
|
||||
RemoveEffect(oTarget, eAOE);
|
||||
}
|
||||
}
|
||||
//Get next effect on the target
|
||||
eAOE = GetNextEffect(oTarget);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user