Further file organization
Further file organization
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37
nwn/nwnprc/trunk/spells/sp_scrmngfl.nss
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37
nwn/nwnprc/trunk/spells/sp_scrmngfl.nss
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/////////////////////////////////////////////////////////////////
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// Screaming Flask
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// sp_scrmngfl.nss
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/////////////////////////////////////////////////////////////////
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/*
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Screaming Flask: This container is made from thick
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leather with a cap sewn on tight and fitted with a ripcord.
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Pulling the cord rips open the flask and activates the alchemical
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substance within. The flask emits a high-pitched shriek
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in a 15-foot cone. Anything in the cone takes ld8 points of
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sonic damage and is deafened for 1 minute (Fortitude DC
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15 negates). */
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#include "prc_inc_spells"
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void main()
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{
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object oPC = OBJECT_SELF;
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effect eDeaf = EffectDeaf();
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location lLoc = PRCGetSpellTargetLocation();
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int nDam;
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object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, 11.0, lLoc, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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while(GetIsObjectValid(oTarget))
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{
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nDam = d8(1);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDam, DAMAGE_TYPE_SONIC), oTarget);
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 15, SAVING_THROW_TYPE_SONIC))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDeaf, oTarget, TurnsToSeconds(1));
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}
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 11.0, lLoc, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}
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}
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