Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

View File

@@ -0,0 +1,23 @@
//::///////////////////////////////////////////////
//:: Name Eye of the Beholder: Charm Monster
//:: FileName sp_ray_charmm.nss
//:://////////////////////////////////////////////
#include "prc_inc_sp_tch"
void main()
{
//Declare major variables
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
//Make touch attack
int nTouch = PRCDoRangedTouchAttack(oTarget);
//Beam VFX. Ornedan is my hero.
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_MIND, oPC, BODY_NODE_HAND, !nTouch), oTarget, 1.0f);
if(nTouch)
DoSpellRay(SPELL_CHARM_MONSTER, 13, 18);
}