Further file organization
Further file organization
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23
nwn/nwnprc/trunk/spells/sp_ray_charmm.nss
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23
nwn/nwnprc/trunk/spells/sp_ray_charmm.nss
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//::///////////////////////////////////////////////
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//:: Name Eye of the Beholder: Charm Monster
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//:: FileName sp_ray_charmm.nss
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//:://////////////////////////////////////////////
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#include "prc_inc_sp_tch"
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void main()
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{
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//Declare major variables
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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//Make touch attack
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int nTouch = PRCDoRangedTouchAttack(oTarget);
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//Beam VFX. Ornedan is my hero.
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_MIND, oPC, BODY_NODE_HAND, !nTouch), oTarget, 1.0f);
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if(nTouch)
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DoSpellRay(SPELL_CHARM_MONSTER, 13, 18);
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}
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