Further file organization
Further file organization
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70
nwn/nwnprc/trunk/spells/sp_rain_rose.nss
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70
nwn/nwnprc/trunk/spells/sp_rain_rose.nss
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//::///////////////////////////////////////////////
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//:: Name Rain of Roses
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//:: FileName sp_rain_rose.nss
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//:://////////////////////////////////////////////
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/**@file Rain of Roses
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Evocation [Good]
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Level: Drd 7
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Long (400 ft. + 40 ft./level)
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Area: Cylinder (80-ft. radius, 80 ft. high)
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Duration: 1 round/level (D)
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Saving Throw: None (ability damage) and Fortitude
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negates (sickening)
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Spell Resistance: Yes
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Red roses fall from the sky. Their sharp thorns
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graze the flesh of evil creatures, dealing 1d4
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points of temporary Wisdom damage per round. A
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creature reduced to 0 Wisdom falls unconscious as
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its mind succumbs to horrible nightmares. In
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addition, the beautiful rose petals sicken evil
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creatures touched by them; those that fail a
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Fortitude save are sickened (-2 penalty on attack
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rolls, weapon damage rolls, saving throws,
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ability checks, and skill checks) until they
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leave the spell's area. A successful Fortitude
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save renders a creature immune to the sickening
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effect of the roses, but not the ability damage
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caused by their thorns.
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Material Component: A red rose.
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Author: Tenjac
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Created:
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oPC = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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effect eAOE = EffectAreaOfEffect(VFX_AOE_RAIN_OF_ROSES);
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location lLoc = GetLocation(oPC);
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int nMetaMagic = PRCGetMetaMagicFeat();
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, 24.38f, lLoc, FALSE, OBJECT_TYPE_CREATURE);
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float fDur = RoundsToSeconds(nCasterLvl);
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if(nMetaMagic & METAMAGIC_EXTEND)
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{
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fDur += fDur;
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}
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//Create AoE
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lLoc, fDur);
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object oAoE = GetAreaOfEffectObject(lLoc, "VFX_AOE_RAIN_OF_ROSES");
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SetAllAoEInts(SPELL_RAIN_OF_ROSES, oAoE, PRCGetSpellSaveDC(SPELL_RAIN_OF_ROSES, SPELL_SCHOOL_EVOCATION), 0, nCasterLvl);
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//SPGoodShift(oPC);
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PRCSetSchool();
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}
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