Further file organization
Further file organization
This commit is contained in:
80
nwn/nwnprc/trunk/spells/sp_hide_undead.nss
Normal file
80
nwn/nwnprc/trunk/spells/sp_hide_undead.nss
Normal file
@@ -0,0 +1,80 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Name Hide from Undead
|
||||
//:: FileName sp_hide_anim.nss
|
||||
//:://////////////////////////////////////////////
|
||||
/** @file Hide from Undead
|
||||
Abjuration
|
||||
Level: Clr 1, Dn 1
|
||||
Components: V, S, DF
|
||||
Casting Time: 1 standard action
|
||||
Range: Touch
|
||||
Targets: One creature touched/level
|
||||
Duration: 10 min./level (D)
|
||||
Saving Throw: Will negates (harmless)
|
||||
Spell Resistance: Yes
|
||||
|
||||
Undead cannot see, hear, or smell the
|
||||
warded creatures. Even extraordinary or
|
||||
supernatural sensory capabilities, such as
|
||||
blindsense, blindsight, scent, and tremorsense,
|
||||
cannot detect or locate warded creatures.
|
||||
If a warded creature attempts to turn or
|
||||
command undead, touches an undead creature,
|
||||
or attacks any creature (even with a spell),
|
||||
the spell ends for all recipients.
|
||||
|
||||
Author: Stratovarius
|
||||
Created: 5/17/09
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "prc_sp_func"
|
||||
|
||||
int DoSpell(object oCaster, object oTarget, int nCasterLvl)
|
||||
{
|
||||
float fDur = (nCasterLvl * 600.0);
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
if(nMetaMagic & METAMAGIC_EXTEND)
|
||||
fDur *= 2;
|
||||
|
||||
SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_HIDE_FROM_UNDEAD, FALSE));
|
||||
|
||||
effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_NORMAL);
|
||||
eInvis = VersusRacialTypeEffect(eInvis, RACIAL_TYPE_UNDEAD);
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_HEAD_ODD);
|
||||
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oTarget, fDur, TRUE, SPELL_HIDE_FROM_UNDEAD, nCasterLvl, oCaster);
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
|
||||
return TRUE;// return TRUE if spell charges should be decremented
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
if (!X2PreSpellCastCode()) return;
|
||||
PRCSetSchool(SPELL_SCHOOL_ABJURATION);
|
||||
object oCaster = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
int nCasterLevel = PRCGetCasterLevel(oCaster);
|
||||
int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
|
||||
if(!nEvent) //normal cast
|
||||
{
|
||||
if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
|
||||
{
|
||||
//holding the charge, casting spell on self
|
||||
SetLocalSpellVariables(oCaster, nCasterLevel); //change 1 to number of charges
|
||||
return;
|
||||
}
|
||||
DoSpell(oCaster, oTarget, nCasterLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(nEvent & PRC_SPELL_EVENT_ATTACK)
|
||||
{
|
||||
if(DoSpell(oCaster, oTarget, nCasterLevel))
|
||||
DecrementSpellCharges(oCaster);
|
||||
}
|
||||
}
|
||||
PRCSetSchool();
|
||||
}
|
Reference in New Issue
Block a user