Further file organization
Further file organization
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93
nwn/nwnprc/trunk/spells/sp_enthrall.nss
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93
nwn/nwnprc/trunk/spells/sp_enthrall.nss
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//::///////////////////////////////////////////////
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//:: Enthrall
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//:: sp_enthrall
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//:://////////////////////////////////////////////
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/*
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Fascinates all creatures in the area (supposed
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to enthrall them, but the effects are close
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enough).
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*/
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void DoConcLoop(object oPC, float fDur, int nCounter, object oTarget)
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{
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if((nCounter == 0) || GetBreakConcentrationCheck(oPC) > 0)
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{
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PRCRemoveSpellEffects(SPELL_ENTHRALL, oPC, oTarget);
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}
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else
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{
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nCounter--;
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DelayCommand(6.0f, DoConcLoop(oPC, fDur, nCounter, oTarget));
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}
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}
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ENCHANTMENT);
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//Declare major variables
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
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effect eSleep = EffectFascinate();
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_SLEEP);
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effect eLink = EffectLinkEffects(eSleep, eMind);
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eLink = EffectLinkEffects(eLink, eDur);
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// * Moved the linking for the ZZZZs into the later code
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// * so that they won't appear if creature immune
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int nMetaMagic = PRCGetMetaMagicFeat();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = 1;
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int nPenetr = CasterLvl + SPGetPenetr();
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location lTarget = PRCGetSpellTargetLocation();
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while (GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF) && oTarget != OBJECT_SELF)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ENTHRALL));
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//Get the distance between the explosion and the target to calculate delay
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float fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget, CasterLvl, fDelay))
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{
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int nDC = PRCGetSaveDC(oTarget, OBJECT_SELF);
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// Creatures of a different race get a bonus on the save
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if (MyPRCGetRacialType(oTarget) != MyPRCGetRacialType(OBJECT_SELF))
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nDC -= 4;
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//Make Will Save to negate effect
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if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration), TRUE, PRCGetSpellId(), CasterLvl, OBJECT_SELF);
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//Start conc monitor
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DelayCommand(6.0f, DoConcLoop(OBJECT_SELF, HoursToSeconds(nDuration), 600, oTarget));
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}
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}
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}
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//Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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PRCSetSchool();
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}
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