Further file organization
Further file organization
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22
nwn/nwnprc/trunk/spells/sp_detect_magic.nss
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22
nwn/nwnprc/trunk/spells/sp_detect_magic.nss
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/*
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Detect Magic
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*/
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#include "prc_inc_s_det"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_DIVINATION);
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object oCaster = OBJECT_SELF;
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int nLevel = PRCGetCasterLevel(oCaster);
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float fDuration = TurnsToSeconds(nLevel) * 10;
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_DETECT), oCaster, fDuration);
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DetectMagicAura(0, GetLocation(oCaster), VFX_BEAM_MIND, FeetToMeters(60.0));
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PRCSetSchool();
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}
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