Further file organization
Further file organization
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130
nwn/nwnprc/trunk/spells/sp_deathknell.nss
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130
nwn/nwnprc/trunk/spells/sp_deathknell.nss
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//::///////////////////////////////////////////////
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//:: Death Knell
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//:: sp_deathknell.nss
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//:://////////////////////////////////////////////
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/*
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Death Knell
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Necromancy [Death, Evil]
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Level: Clr 2, Death 2
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Components: V, S
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Casting Time: 1 standard action
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Range: Touch
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Target: Living creature touched
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Duration: Instantaneous/10 minutes per HD
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of subject; see text
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Saving Throw: Will negates
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Spell Resistance: Yes
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You draw forth the ebbing life force of a creature
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and use it to fuel your own power. Upon casting
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this spell, you touch a living creature that has
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-1 or fewer hit points. If the subject fails its
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saving throw, it dies, and you gain 1d8 temporary
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hit points and a +2 bonus to Strength.
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Additionally, your effective caster level goes up
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by +1, improving spell effects dependent on caster
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level. (This increase in effective caster level
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does not grant you access to more spells.) These
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effects last for 10 minutes per HD of the subject
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creature.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: Sept 13, 2004
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//:://////////////////////////////////////////////
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#include "prc_inc_sp_tch"
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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int DoSpell(object oCaster, object oTarget, int nCasterLevel)
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{
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int iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if(iAttackRoll)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nPenetr = nCasterLevel + SPGetPenetr();
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float fDuration = TurnsToSeconds(GetHitDice(oTarget));
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDuration *= 2;
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int nBonus = d8(1);
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if(nMetaMagic & METAMAGIC_MAXIMIZE)
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nBonus = 8;
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if(nMetaMagic & METAMAGIC_EMPOWER)
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nBonus += (nBonus / 2);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, 2);
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effect eHP = EffectTemporaryHitpoints(nBonus);
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effect eVis2 = EffectVisualEffect(VFX_IMP_DEATH_L);
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effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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effect eLink = EffectLinkEffects(eStr, eDur);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_DEATH_KNELL));
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if(GetCurrentHitPoints(oTarget) < 10 && PRCGetIsAliveCreature(oTarget))
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{
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, oCaster), SAVING_THROW_TYPE_DEATH))
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{
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//Apply the VFX impact and effects
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DeathlessFrenzyCheck(oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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if(GetIsDead(oTarget))
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{
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//Remove previous bonuses
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PRCRemoveEffectsFromSpell(oCaster, SPELL_DEATH_KNELL);
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//Apply the bonuses to the PC
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oCaster, fDuration, TRUE, SPELL_DEATH_KNELL, nCasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHP, oCaster, fDuration, TRUE, SPELL_DEATH_KNELL, nCasterLevel);
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}
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}
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}
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}
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else
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{
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FloatingTextStringOnCreature("*Death Knell failure: The target isn't weak enough*", oCaster, FALSE);
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}
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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