Further file organization
Further file organization
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19
nwn/nwnprc/trunk/spells/sp_danclightd.nss
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19
nwn/nwnprc/trunk/spells/sp_danclightd.nss
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//::///////////////////////////////////////////////
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//:: On hitting a Dancing Light
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//:://////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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void main()
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{
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// Attacker now has a chance to realise that the Light is not real.
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object oFighter = GetLastDamager();
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int myInt = GetAbilityScore(oFighter, ABILITY_INTELLIGENCE);
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int myRand = Random(myInt);
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//SendMessageToPC(GetFirstPC(), IntToString(myRand));
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if (myRand > 6)
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{
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SetIsTemporaryFriend(oFighter);
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SetIsTemporaryFriend(OBJECT_SELF, oFighter);
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}
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}
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