Further file organization
Further file organization
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78
nwn/nwnprc/trunk/spells/sp_brill_emanB.nss
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78
nwn/nwnprc/trunk/spells/sp_brill_emanB.nss
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//::///////////////////////////////////////////////
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//:: Name Brilliant Emanation - On Exit
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//:: FileName sp_brill_emanB.nss
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//:://////////////////////////////////////////////
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/**@file Brilliant Emanation
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Evocation [Good]
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Level: Sanctified 3
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Components: Sacrifice
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Casting Time: 1 standard action
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Range: 100 ft. + 10 ft./level
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Area: 100-ft.-radius emanation + 10-ft. radius per level
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Duration: 1d4 rounds
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Saving Throw: Fortitude partial
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Spell Resistance: Yes
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This spell causes a divine glow to radiate from
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any reflective objects worn or carried by the
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caster, including metal armor. Evil creatures
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within the spell's area are blinded unless they
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succeed on a Fortitude saving throw. Non-evil
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characters perceive the brilliant light emanating
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from the caster, but are not blinded by it and do
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not suffer any negative effects from it. Evil
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characters that make their saving throw are not
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blinded, but are distracted, taking a -1 penalty
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on any attacks made within the spell's area for
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the duration of the spell. Creatures must be able
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to see visible light to be affected by this spell.
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Sacrifice: 1d3 points of Strength damage.
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Author: Tenjac
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Created: 6/8/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oTarget = GetExitingObject();
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effect eAOE = GetFirstEffect(oTarget);
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//Search through the valid effects on the target.
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while (GetIsEffectValid(eAOE))
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{
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if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
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{
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if(GetEffectType(eAOE) == EFFECT_TYPE_BLINDNESS)
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{
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//If the effect was created by Brilliant Emanation then remove it
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if(GetEffectSpellId(eAOE) == SPELL_BRILLIANT_EMANATION)
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{
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RemoveEffect(oTarget, eAOE);
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}
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}
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if(GetEffectType(eAOE) == EFFECT_TYPE_ATTACK_DECREASE)
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{
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//If the effect was created by Brilliant Emanation then remove it
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if(GetEffectSpellId(eAOE) == SPELL_BRILLIANT_EMANATION)
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{
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RemoveEffect(oTarget, eAOE);
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}
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}
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}
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//Get next effect on the target
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eAOE = GetNextEffect(oTarget);
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}
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PRCSetSchool();
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}
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