Further file organization
Further file organization
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69
nwn/nwnprc/trunk/spells/sp_brill_eman.nss
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69
nwn/nwnprc/trunk/spells/sp_brill_eman.nss
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//::///////////////////////////////////////////////
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//:: Name Brilliant Emanation
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//:: FileName sp_brill_eman.nss
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//:://////////////////////////////////////////////
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/**@file Brilliant Emanation
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Evocation [Good]
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Level: Sanctified 3
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Components: Sacrifice
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Casting Time: 1 standard action
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Range: 100 ft. + 10 ft./level
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Area: 100-ft.-radius emanation + 10-ft. radius per level
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Duration: 1d4 rounds
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Saving Throw: Fortitude partial
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Spell Resistance: Yes
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This spell causes a divine glow to radiate from
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any reflective objects worn or carried by the
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caster, including metal armor. Evil creatures
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within the spell's area are blinded unless they
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succeed on a Fortitude saving throw. Non-evil
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characters perceive the brilliant light emanating
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from the caster, but are not blinded by it and do
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not suffer any negative effects from it. Evil
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characters that make their saving throw are not
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blinded, but are distracted, taking a -1 penalty
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on any attacks made within the spell's area for
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the duration of the spell. Creatures must be able
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to see visible light to be affected by this spell.
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Sacrifice: 1d3 points of Strength damage.
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Author: Tenjac
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Created: 6/8/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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//spellhook
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oPC = OBJECT_SELF;
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location lLoc = GetLocation(oPC);
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float fDur = RoundsToSeconds(d4());
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Check Extend metamagic feat.
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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fDur = (fDur * 2); //Duration is +100%
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}
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//VFX on caster
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effect eAOE = EffectAreaOfEffect(VFX_MOB_BRILLIANT_EMANATION);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oPC, fDur);
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//Sanctified spells get mandatory 10 pt good adjustment, regardless of switch
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AdjustAlignment(oPC, ALIGNMENT_GOOD, 10, FALSE);
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//SPGoodShift(oPC);
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DoCorruptionCost(oPC, ABILITY_STRENGTH, d3(), 0);
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PRCSetSchool();
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}
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