Further file organization
Further file organization
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87
nwn/nwnprc/trunk/spells/sp_blur.nss
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87
nwn/nwnprc/trunk/spells/sp_blur.nss
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//::///////////////////////////////////////////////
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//:: Blur
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//:: sp_blur.nss
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//:://////////////////////////////////////////////
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/*
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Illusion (Glamer)
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Level: Brd 2, Sor/Wiz 2
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Components: V
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 min./level (D)
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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The subject<63>s outline appears blurred, shifting and wavering.
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This distortion grants the subject concealment (20% miss chance).
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A see invisibility spell does not counteract the blur effect, but
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a true seeing spell does.
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Opponents that cannot see the subject ignore the spell<6C>s effect
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(though fighting an unseen opponent carries penalties of its own).
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: August 20, 2004
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//:://////////////////////////////////////////////
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#include "prc_inc_sp_tch"
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#include "prc_sp_func"
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int DoSpell(object oCaster, object oTarget, int nCasterLvl)
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{
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float fDuration = TurnsToSeconds(nCasterLvl);
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int nMetaMagic = PRCGetMetaMagicFeat();
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_ODD);
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effect eLink = EffectConcealment(20);
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GLOW_GREY));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDuration *= 2;
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// Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_BLUR, FALSE));
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// Remove previous castings
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PRCRemoveEffectsFromSpell(oTarget, SPELL_BLUR);
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// Apply the bonuses and the VFX impact
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, SPELL_BLUR, nCasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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return TRUE;// return TRUE if spell charges should be decremented
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}
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ILLUSION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{
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//holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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