Further file organization
Further file organization
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32
nwn/nwnprc/trunk/spells/sp_blacklightb.nss
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32
nwn/nwnprc/trunk/spells/sp_blacklightb.nss
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#include "prc_inc_spells"
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const int SPELL_UR_BLACKLIGHT = 2091;
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oTarget = GetExitingObject();
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object oCreator = GetAreaOfEffectCreator();
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//Search through the valid effects on the target.
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effect eAOE = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eAOE))
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{
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int nID = GetEffectSpellId(eAOE);
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if( nID== SPELL_UR_BLACKLIGHT)
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{
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if (GetEffectCreator(eAOE) == oCreator)
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RemoveEffect(oTarget, eAOE);
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}
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//Get next effect on the target
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eAOE = GetNextEffect(oTarget);
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}
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PRCSetSchool();
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}
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