Further file organization
Further file organization
This commit is contained in:
56
nwn/nwnprc/trunk/spells/sp_WallDispelA.nss
Normal file
56
nwn/nwnprc/trunk/spells/sp_WallDispelA.nss
Normal file
@@ -0,0 +1,56 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Wall of Fire: On Enter
|
||||
//:: NW_S0_WallFireA.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Person within the AoE take 4d6 fire damage
|
||||
per round.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 17, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
//:: modified by mr_bumpkin Dec 4, 2003
|
||||
#include "inc_dispel"
|
||||
|
||||
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
|
||||
//Declare major variables
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
object oTarget;
|
||||
|
||||
//Declare and assign personal impact visual effect.
|
||||
effect eVis = EffectVisualEffect( VFX_IMP_BREACH );
|
||||
effect eImpact = EffectVisualEffect( VFX_FNF_DISPEL_GREATER );
|
||||
|
||||
int nCasterLevel = AoECasterLevel(OBJECT_SELF);
|
||||
int iTypeDispel = GetLocalInt(GetModule(),"BIODispel");
|
||||
|
||||
if(nCasterLevel >20 )
|
||||
{
|
||||
nCasterLevel = 20;
|
||||
}
|
||||
|
||||
//Capture the first target object in the shape.
|
||||
oTarget = GetEnteringObject();
|
||||
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
|
||||
{
|
||||
if (iTypeDispel)
|
||||
spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact);
|
||||
else
|
||||
spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact);
|
||||
}
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the integer used to hold the spells spell school
|
||||
}
|
Reference in New Issue
Block a user