Further file organization
Further file organization
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72
nwn/nwnprc/trunk/spells/nw_s0_lore.nss
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72
nwn/nwnprc/trunk/spells/nw_s0_lore.nss
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//::///////////////////////////////////////////////
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//:: Legend Lore
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//:: NW_S0_Lore.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Gives the caster a boost to Lore skill of 10
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plus 1 / 2 caster levels. Lasts for 1 Turn per
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caster level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 22, 2001
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//:://////////////////////////////////////////////
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//:: 2003-10-29: GZ: Corrected spell target object
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//:: so potions work wit henchmen now
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nLevel = CasterLvl;
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int nBonus = 10 + (nLevel / 2);
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effect eLore = EffectSkillIncrease(SKILL_LORE, nBonus);
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effect eVis = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eLore, eDur);
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Meta-Magic checks
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if(CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nLevel *= 2;
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}
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//Make sure the spell has not already been applied
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if(!GetHasSpellEffect(SPELL_IDENTIFY, oTarget) || !GetHasSpellEffect(SPELL_LEGEND_LORE, oTarget))
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_LEGEND_LORE, FALSE));
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//Apply linked and VFX effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nLevel),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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