Further file organization
Further file organization
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51
nwn/nwnprc/trunk/spells/nw_s0_inccloud.nss
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51
nwn/nwnprc/trunk/spells/nw_s0_inccloud.nss
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//::///////////////////////////////////////////////
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//:: Incendiary Cloud
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//:: NW_S0_IncCloud.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Person within the AoE take 4d6 fire damage
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per round.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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//Declare major variables, including the Area of Effect object.
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effect eAOE = EffectAreaOfEffect(AOE_PER_FOGFIRE);
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//Capture the spell target location so that the AoE object can be created.
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location lTarget = PRCGetSpellTargetLocation();
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int CasterLvl = PRCGetCasterLevel();
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int nDuration = CasterLvl;
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effect eImpact = EffectVisualEffect(260);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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if(nDuration < 1)
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{
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nDuration = 1;
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}
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Check for metamagic extend
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Create the object at the location so that the objects scripts will start working.
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
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object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_FOGFIRE");
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SetAllAoEInts(SPELL_INCENDIARY_CLOUD, oAoE, PRCGetSpellSaveDC(SPELL_INCENDIARY_CLOUD, SPELL_SCHOOL_EVOCATION), 0, CasterLvl);
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SetLocalInt(oAoE, "IC_Damage", ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE));
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PRCSetSchool();
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}
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